Review – Blue Reflection

BLUE REFLECTION 幻に舞う少女の剣_20170401204200

What would happen if you gave more power to illustrators than to game’s directors? Blue Reflection gives a glimpse of the answer to that ludicrous interrogation, because the keyman of Gust’s JRPG is no other than Mel Kishida, the brilliant designer of the Arland part of Atelier games. Can the man lead Gust to success once more?

BLUE REFLECTION 幻に舞う少女の剣_20170330225553

PS4

Hinako is discouraged : her dream of becoming a professional ballet dancer gets shattered when she suffers an incurable ankle injury. Wandering like a ghost in her new school, she’s bewildered when she realizes she has the power to enter her classmates’ mind to relieve their anguish. She’s a magical girl : she transforms and wears a frou-frou dress, gaining some magical abilities in the process.

Blue Reflection Yuzu Raimu

PSVita

Brought along by her magical girls comrades Yuzu and Raimu, Hinako will pursue this “career” for a reason : her dearest wish will come true when she achieves final victory against the genshu, demonic creatures at war with humanity since ancient times. Her dialy activities will always be to walk around within the school and help anxious pupils. Each time, the three heroines will be sent in the Comon, spiritual world built by the collective unconscious, a bit like the Mementhos in Persona 5. There, the game will simply ask you to defeat 1, 2, 3 or 4 enemies of the same type, or collect fragments here and there in super tiny maps. Sadly, it never gets more elaborated than that.

BLUE REFLECTION 幻に舞う少女の剣_20170401211604

PS4

Blue Reflection is a turn-based JRPG, with a timeline on which the order of action of all characters and enemies is displayed in real time, like in Child of Light. Combat has 3 parameters : HP, MP and Ether. While the first two are well-known, Ether is the big particularity of Blue Reflection and does a lot of things. For example, Overdrive allows one of the girls to use several skills during the same turn, dream-like capacity because you can attack and heal in the same time.

Blue Reflection mission

PSVita

By clearing secondary quests, you’ll be able to obtain fragments. The magical girls can equip those fragments and affect them to one particular skill in order to maximize their effect : better healing, absorb HP/MP or boosting attack power when Ether reaches a certain level (50, 40 or 30%). Those fragments work like passive abilities in Atelier, and thus allow you to build a general strategy, although less precise.

BLUE REFLECTION 幻に舞う少女の剣_20170401211619

PS4

But the biggest innovation in Blue Reflection is undoubtly the Active Command. Between turns, you’ll have 1 or 2 seconds to hit one of the direction buttons, each of the 4 having a different effect. By keeping it pushed, you’ll boost defence, speed or heal the girls, but your Ether gauge will be depleted fast! Ether management is thus the cornerstone of the game, and you need to keep some characters in defence so that your Ether never dries up. Given how fast-paced it is, it’s dynamic enough to liven up boss fights.

Blue Reflection Ako

PSVita

Like Persona, Blue Reflection includes many secondary characters who can be invited by Hinako for a chat or a stroll in town. The game laso features a friend level for each girl which greatly depends on the answers you give, so there is a little yuri sim aspect in it. The problem is that unlike Persona, the girls in Hinako’s high school aren’t very charismatic in general, nor do they have a solid background or a strong personality.

BLUE REFLECTION 幻に舞う少女の剣_20170410221018

PS4

The only exception to that was Yuri : gifted with off-chart IQ but suffering from a rare syndrome, she was by far the funniest characters and had the most touching story. I barely remember the others (maybe Shio and her bizarre humor) since their personality traits were thin. Voice acting was almost non-existent, which is a big mistake in this type of game. Reading all that leads to boredom and fatigue. Blue Reflection really would have needed that investment so that school life feel more lively and the characters more convincing.

BLUE REFLECTION 幻に舞う少女の剣_20170409165759

PS4

On the plus side compared to Persona, the allies are with you during the boss fights. You can call them quite often and they show up in a funny little animation, granting immensely useful effect to your party. Those girls can attack, heal, resurrect, boost your stats and refill your Ether gauge! They also react to the evolution of the fight : they run away when they’re afraid that the boss might win, and they come back when you take the upper hand. It’s pretty enjoyable to have a real integration of secondary characters in gameplay.

BLUE REFLECTION 幻に舞う少女の剣_20170409215309

PS4

Boss fights are the strongest aspect of Blue Reflection because they’re super well directed. At each key moment of the story, gigantic genshu will advance on the school to wipe it out, like Evangelion’s shito. The giant creature actually progress during the fight, and if it reaches our line of defense, it’s game over. As it gets closer, music changes, the facial expression of the characters also.That is extraodinary direction, in particular in the cutscenes that come just after, in which Hinako deals the final blow in pure magical girl style, living up to the best animes in the field. Very cool moments visually speaking but unfortunately the story fails to renew itself and find a new stage.

Blue Reflection Hinako

PSVita

Those fights are rather long and complex because bosses have numerous parts that regenerate all the time : you need to manage your offensive to keep to parts in check, because they attack you too! Despite all that, battles are a bit simple, as the game is in a whole. Even difficult mode won’t resist very long to veteran JRPG players who’ll master the use of fragments and Active Command. Blue Reflection is in fact a light experience in terms of gameplay : no game over (except in boss fights), experience comes from completed quests and not from battles, and fighting in the Comon becomes soon tedious.

BLUE REFLECTION 幻に舞う少女の剣_20170330230139

PS4

Blue Reflection is thus better felt by your eyes than by your hands, the 3D engine having been tailor-made for that. It’s astonishingly beautiful, so much that Blue Reflection feels like being that game passing the baton between PS3 and PS4. Not only for Gust who clearly here went to the next step, but also for the all the developers of similar scale who now have to keep up. The world in it may not be very large, but 3D modeling totally lives up to Mel Kishida’s wonderful designs, and battles are just breathtaking. Lightning, shading, reflects, textures… Blue Reflection sets a new technical record in everything. And that’s not all, because interface, monsters and bosses are classy. The illustrator certainly did a great job in supervising all this.

Blue Reflection Hinako 3

PSVita

The PSVita has been somehow correct and I played via cross-save to the very end. Graphics were perfectly good in handhelds terms, except some really ugly decors here and there. The only issue was frame-rate during fights because there were significant drops when using flashy skills. It doesn’t replace the PS4 version of course since the interest lies in graphics, but it was cool in order to progress a bit on the go. Nothing at stake here however, since KoeiTecmo Europe abandonned the Vita overnight after years of boasting their support to the system. Sad but business is business…

Blue Reflection is a fetish-centric game. This had been suggested during the initial teasing so that shouldn’t come as a surprise. The extra care given to the graphics serve a purpose, which is staring at gorgeous bodies and sexy costumes from every angle. Funny enough, choosing the option “streching exercises” leads to a pool event with 100% probability! There are plenty in the same fashion, including showers, dressing room, drenched clothes, etc. The swimsuit (additional costume to wander in the school) was even offered as preorder bonus for every character! Clearly Blue Reflection sells its fan service and does it well.

Frankly, Blue Reflection is average as an RPG. This is what happens when the designer grows more important than the producer : the game is a great visual experience, but isn’t great in its writing or in its gameplay in a whole. You can feel that KoeitTecmo didn’t fully invest in it and that doesn’t help. It’s like a art gallery, some parts are good, some aren’t. Personally I was rather satisfied with it despite the drawbacks, given the art/graphic qualities, and Yuri’s part which was definitely memorable.

Advertisements

Review – Accel World vs Sword Art Online Millenium Twilight

SAOvsAW ca1

After the considerable disappointment experienced with Sword Art Online Hollow Realization, I had stopped believing in BandaiNamco’s capacity to make something good with Dengeki’s famous IP. The choice of Sword Art Online Lost Song as base was more reason to skip Accel World vs Sword Art Online. However, Japanese articles ended up showing some attractiveness in it, which proved to be true.

Accel World vs Sword Art Online Persona Vabel

Forget your desire for an epic story : this one is again quite badly structured or written. It starts as a masked witch calling herself Persona Vabel gatecrashes Alfheim Online. Nothing big, you might think, but the damsel actually comes from 1000 years in the future and makes eras collide in the process. Vabel doesn’t stop here and kidnaps Yui, whose removal, she thinks, will lead to a brighter future.

Accel World vs Sword Art Online villain

As you’d expect, Kirito and Asuna fly to rescue their daughter. Problem is that the game is a complete mess as it merged with the Accel World universe, whose characters starts coming one after another. Kuroyukihime and her pals will soon cooperate with Kirito’s group : like in Professor Layton vs Ace Attorney, the VS” is just for show. The real snag is that the distortion also invited Accel World’s villains, who will block your path in every possible way.

Accel World vs Sword Art Online Yui

But that leads to a very long secquence in which nothing really happens : 30 hours of eventless exploring and fighting on 40 in total. Besides, numerous events feel unclear without a certain knowledge of Accel World’s scenario, and it’s not re-explained as you progress. You do have to wait the very end and the ultimate truth about Vabel’s identity to experience a SAO-like narrative. The ending is pretty much inventive and somewhat moving, but that’s little in the whole adventure.

Accel World vs Sword Art Online Kuroyukihime

While the main story is uneven, the side events in Accel World vs Sword Art Online are a lot better than before. First and adding to Persona Vabel’s identity, it leaves quite interesting hints for future developments, particularly in Yûki’s case because her destiny might change considerably in this gaming non-canon part. The second point is that character events are a lot funnier and feel newer because Accel World brings characters with personalities as eccentric as their outfits : Kuroyukihime has a bust size complex, superior beingMetatron keeps looking down and shouting at you, and Ashe Roller’s true self is a memorable laugh. SAO characters participate to the fun no less, with more wacky humor and less of the childishness Hollow Realization kept imposing us.

Accel World vs Sword Art Online kuroyukihime

Jokes also becomes quite lewder again, fan service aspect which had progressively disappeared and that we have been missing since Hollow Fragment. Renewed fan service and better sides events lead to more enjoyable artworks : nearly all of them are great (kinky or not). The side content of Accel World vs Sword Art Online hence was made a lot spicier for the core fans to throughfully enjoy the game between gameplay phases. This episode contains a few real time cutscenes, but no more anime-style ones. The 3D looking cheap on PS4, this is actually a lesser experience. As we’re talking about side content, let’s stress that there are only 2 sidequests, which weren’t very great because they rehash the same bosses/fields on uninspired writing. You do have the usual hunt/fetch quests : nothing fantastic but it’s always nice to complete them while leveling up, and there’s a nice trophy as reward.

Accel World vs Sword Art Online blood leopard

The publisher doesn’t hesitate to brag about the record number of playable characters in this episode. DLC taken into account, that makes 44 characters available in the game in a whole, that is to say… 44 times more than last year’s game ! Undoubtly an excellent decision… And that’s not meaningless PR talk because each Accel World character has a unique fighting style, while SAO characters still see their actions determined by the weapon they use (plenty of them by the way, including the bow this time). Blood Leopard for example transforms into a crimson beast to tear up enemies, Aqua Current has a variety of water abilities, etc. Those moves are thus extremely varied. Customisation is different too : you have to collect BP & materials to improve their attack stat, and acquire external modules to add various status effects. Accel World characters cannot fly unlike the others but are a lot quicker and agressive on the ground. The complementarity of gameplay of this cross-over is an outstanding success.

Accel World vs Sword Art Online Rain

As for your usual SAO characters, you’ll find the same aerial gameplay you had in Lost Song. It’s still far from perfect especially in getting the right height and managing distances, but it does benefit from magic spells to make it more RPG-like. Accel World vs Sword Art Online also adds a certain number of ultimate moves, like, much to her fans’ delight, Shinon’s sniper rifle. Last innovation but not the least, Skill Connect allows the player to chain several abilities, which deals 10% more damage each time you do it (a bit like in Star Ocean series). Slowly but surely, BandaiNamco is delivering deeper combat in SAO games.

Alas, Accel World vs Sword Art Online inherits the terrible animations that were in Lost Song. Characters are stiff and battles end up a bit dull despite the effort put on more dynamic super moves, some of them meant to be impressive. Small consolation within a dated technical showing. On PSVita the frame-rate is so bad that I ended up dropping that version entirely. That’s too bad because character modeling was good on the handheld.

Accel World vs Sword Art Online Lux

On PS4, it can be considered okay at best : some characters are prettier than others, one field is significantly more detailed and good-looking, but we’re still talking about a slightly enhanced 2-year old PS3 engine. The most annoying aspect was difficulty balance. The main story is quite easy but postgame gets really hard all of a sudden, not to say unfair since the game forces you to use one or more characters. Let’s say it again : it is unacceptable to impose characters if you the game doesn’t have them level up at the same time as the others. Even though you can tweak that with BP (at considerable expense) or by changing the difficulty settings in last resort (often disheartening).

Accel World vs Sword Art Online Alice 2

DLCs are symptomatic of this. The road leading to Alice is tough and getting her to join you is even harder. You can always see the good side of things and reckon you’ve finally got challenging trials ahead, but I’m not so sure about struggling to desperation to obtain a charcater you’ve bought with real money.

Accel World vs Sword Art Online Shinon swimsuit 1

Nevertheless, this season pass has its merits, especially for Persona Vabel playable at once, Heathcliff included and an array of very nice outfits.

Accel World vs Sword Art Online plain

Last improvement of Accel World vs Sword Art Online, the progression system is better. The fields might feel identical to the ones in Lost Song, they are far larger in height ! Maximum altitude has been doubled, there are new underground locations/floating islands, the landscape has been made chaotic, etc, so that it feels actually new. You can go higher and farer, and the game has been made far less linear, giving a few hints instead of marking everything on the minimap. You’ll come across a few clever puzzles, true searching phases, which gives the satisfaction of overcoming the trials by your own wits and skill.

While short from being the necessary evolution to make Sword Art Online games as great as the movie for example, Accel World vs Sword Art Online does fix a number of mistakes made those past 2 years. The cross-over aspect has definitely be well conducted, ensuring a variety of gameplay and an enjoyable universe. Still not immersive enough in graphics, animation or direction, it’s however this time a nice buy for SAO fans.

Enough of E3! Let’s talk about other games #2017

SnK3 ca

Zanki Zero (PS4/PSVita)

Zanki zero

Survival-RPG produced by the DanganRonpa team, Zanki Zero has the most interesting concept this year. Zanki is an idiom known in shoot’em up which represents the number of starships remaining before game over. In the same logic, the 8 boys and girls of Spike Chunsoft’s devastated world will have to progress and survive until no one remains. Rather advanced in its management, Zanki Zero will ask the player to quell the stress of the characters and even take care of their natural needs.

Shin Yomawari (PS4/PSVita)

SY ca

Remarkable game of 2016 in the fear department, Yomawari obviously sold well enough to warrant a sequel because Nippon Ichi Software plans to release Shin Yomawari in very territory this year. You will this time control two girls on after another, the world will be larger, including indoor environments among new frightening spots.

Tokyo Clanpool (PSVita)

Natsume a

Compile Heart is on the move on Vita with a brand-new DRPG, the heroine which is… a loli prime minister ! Along with her cabinet, Natsume tackles the exploration of a mysterious black tower that crashed on the Japanese Diet building. Openly political, Tokyo Clanpool features a support rating as central criteria.

Dragon Quest XI (PS4)

horse racing

After the moral collapse of Final Fantasy, Dragon Quest XI is one of the references JRPG fans must consider. Casino, horse racing, dragon mounting, smith… SquareEnix’s next hit underlines its rich content and classicism to better attract summer players.

The Great Ace Attorney 2 (3DS)

GAA2

Cool but significantly incomplete, Great Ace Attorney had sequel” written all over it. That’s now on rails and we’ll again have the pleasure to experience the Victorian and Meiji era with Ryunôsuke, but also from the eyes of his distant cousin Ryutarô.

Legend of Heroes Trails of Cold Steel III (PS4)

Tio b

Falcom likes to play with fans’ feelings with its first PS4 exclusive. Trails of Cold Steel III reshuffles the roles and calls back popular characters from older episodes. Unexpectedly, Aurelia becomes headmistress of Thors Academy, Tio makes a noticeable entrance and eccentric Dubally will once more stand on your way along with the threatening secret society she belongs to. Meanwhile, no word on your former comrades from Trails of Cold Steel II… Falcom or the master of suspense.

Nights of Azure 2 (PS4/PSVita/Switch)

Ashule

Obsequious to Nintendo’s orders in exchange for a juicy part of profits in the Fire Emblem Warriors project, KoeiTecmo had left Nights of Azure in the dark the time the were preparing the Switch version. Having recently reappeared in the press, Gust’s action-RPG showed its final casting of Ashule’s partners and detailed the swimsuits offered as an apology for the long delay.

Moero Castle Panzers (PS4)

Iris

Compile Heart had a clear purpose when choosing PS4 as the only platform for Moero Castle Panzers. The company intends to offer the usual Moero experience (touching the girls’ body) in the best 3D they can deliver. In terms of battle, we’re now looking to tactical-RPG featuring various jobs depending on the equipped underwear (!).

A look back at some E3 2017 videos

13S

Transference (PSVR)

Only game to have drawn my attention during conferences, Transference is a intriguing UGO from Ubisoft. The publisher takes neurological experiences conducted in the late 90’s as base. It was about transferring human emotions into a digital space. By reflecting that in virtual reality, the French company lets us expect a mystical and deeply frightening experience.

Gran Turismo Sport (PS4)

With its Jurassic Park-like music, Gran Turismo Sport comes to reminds us that racing simulation is not just about teraflops. It’s also about impressive racing tracks, joyful atmosphere, great music and lavish show. As many aspects that Sony’s exclusive won’t lack when facing Forza 7.

Code Vein (PS4/XB1/PC)

Not very different from the trailer of last month, Code Vein’s trailer (strangely shown during Microsoft conference, BandaiNamco will have a lot of explaining to do at home) still’s worth a glimpse. It’s kind of a God Eater of darker design and world, with slower but more powerful gameplay. But more than that, the giant leap in graphics and animation is especially exciting.

13 Sentinels Aegis Rim (PS4/PSVita)

Announced two years ago, we still don’t know what 13 Sentinels Aegis Rim is for sure. Atlus brings it to E3 without even giving detail on its platforms or its genre… We therefore have to kill time watching this beautiful trailer until the publisher finally reveals everything. The music has a striking sense of grandeur, and the devastated and soulless Earth is intriguing.

E3 2017 Sony – The World is not Enough

MHW ca

The task was a lot more complicated for the industry leader this year. Indeed since 2016, the competition brings stronger offer and Sony must face the raw power of Xbox One X and fast-selling Switch. This year, there would be no default victory.

The manufacturer can boast a renewed financial health. Despite lower revenues (-6%), the operating result stabilizes around 300 billion yens, a respectable level. However, the net profit halved, Sony not being able to avoid non deductible amortization. Sony also posted a lesser financial result than last year, but it also means purer profitability. Amortizations widely affect some lines of product : semi-conductors, components, TV & Cinema are on the wane. Unfavorable currency rates were a factor too. On the other hand, the mobile sector improved a lot, and some other keep making nice profits : photo, audio & video, banking & insurance and of course, gaming.

DNT Lightning

PS4 is unstoppable, the growth in sales is so massive that the department registers a 50% progression in operating result, reaching 135 billions. That is roughly five times Nintendo’s ! 20 million PS4 were sold. The home console has topped 60 million install base worldwide and should overtake 3DS in the next term despite being… a lot more expensive ! In consumer value, Nintendo’s handheld has been beaten since a while. Moreover, let’s notice that given the gap in Japan (18 million in favor of the 3DS), PS4 has already reach a bigger install base than 3DS in the West. Currently, ¾ of 3rd party games to come are either for PS4 or PSVita. Sony’s line up has a hammering strength and got more key titles during pre-show : Dissidia Final Fantasy NT, Far Cry 5, Little Witch Academia, Need for Speed Payback or Darksiders III. Games that won’t be seen on Switch… Ni no Kuni II Revenant Kingdom, Ace Combat Skies Unknown and Gran Turismo Sport also come back with attractive trailers.

detroit

With such a pre-show, what the hell was going to be in the conference ? Well, like last year, nothing… IF memory serves, we’ve probably never seen such a boring show from Sony at E3 : the rhythm was slack, the long list of VR games we don’t even recall the more of was pitiful, there was zero surprise announcement and the gameplay shown was horribly generic (Days Gone of War, etc.). After what seemed to be less than 55 minutes, disastrous is the only word that comes to mind. But where the fu** are Atlus, Sega, KoeiTecmo, Rockstar, SCEJ, BandaiNamco (well for the latter we know : at Microsoft’s) ? SquareEnix had no better to show than a fishing mini-game in the (dumb) FFXV universe. Don’t those guys have better to bring in the biggest show of the planet !? No creators invited on stage either, which made the conference lack human passion, whereas Ubisoft delivered it brilliantly : Sony had no friends that night… With such a presentation, why send all those big games on the back in pre-show ? Why give the rendezvous at 3 a.m. if the major stuff starts airing at 2 ? The organisation, even more still than the lackluster content, has been a gigantic failure.

MHW b

Only point to its credit, Sony puts an ends to 5 years of Monster Hunter exclusivity on Nintendo platform by welcoming Monster Hunter World on PS4. This announcement has a considerable impact in terms of brand, especially at home. With splendid 4K screenshots immediately shared everywhere in the world, Monster Hunter World on PS4Pro obliterates Monster Hunter XX Switch on the technical side, and offer the first true evolution of the series in 10 years. Japanese forums caught fire. Still, Monster Hunter World is not a portable game. When Monster Hunter 3rd was ported to PS3, it had sold roughly 10% of its PSP counterpart. Monster Hunter fans are used to enjoy hunting experience on the go, so there’s a natural limit to Monster Hunter World’s success on PS4. Without the game being ported on a hypothetical PS4 mini portable, PS4 will only marginally resist to future Monster Hunter titles on Switch.

It remains that Sony’s advantage only grows after this E3. EA, Bethesda, BandaiNamco, Activision and Ubisoft aren’t keen on using their Switch dev kits : every third party title of the show was running on PS4, while Switch had at best a dozen of games (some of which being late ports). Even with the snooziest conference, Sony isn’t threatened one second by an isolated Switch.

The conclusion is still a terrible E3 for Sony whose offering has declined over the years. In its communication, the manufacturer clearly failed to give a clear view of what kind of greatness” awaits for Playstation players. The bright future turned into a grey mist. Microsoft caught up on the technology, Nintendo went one step ahead in terms of innovation, but Sony doesn’t gather its strength to respond and remains passive. Its hold on the market is strong, but inaction is the greatest danger.

Review – Senran Kagura Peach Beach Splash

Senran Kagura PEACH BEACH SPLASH_20170507165948

Those who follow Kenichirô Takaki on twitter know that Marvelous’s star producer is a big fan of western FPS. Despite being busy on its own projects, he still saves some time to play Call of Duty, Battlefield and the likes. From there, merging that interest with the Senran Kagura series was only a question of time, and here we are with Senran Kagura Peach Beach Splash.

Senran Kagura PEACH BEACH SPLASH_20170320224059

The beginning is worryingly similar to Senran Kagura Estival Versus : the girls from the four shinobi schools suddenly get warped on some island paradise, where they are asked to compete against each other. Yes, that’s the second time in a row that the scenario writer comes up with some old tournament coming from nowhere… The teachers Kiria and Suzune are in charge of the commentary (in a hilarious way) of that strange competition in which the heroines will face each other using… water guns! To be frank, the five storylines felt anecdotal and the story in whole is once again quite meaningless. Nothing like the first episodes of the series, but with such a wierd main topic, building a serious narrative seems contradictory. It’s very clear (and logic) that the devs whould keep a light-hearted tone while trying an unnatural genre.

Senran Kagura PEACH BEACH SPLASH_20170321221529

The story still has some merits as it announces major changes in the timeline : central characters seem about to leave their respective groups, with very interesting perspectives, and others like Ayame officially join as main characters. Certain side stories are still lot of fun, like the now famous Ryôbi/Ryôna duo who never run out of ideas in their SM relationship. The way the story is told is still modest (simple dialog and plain text) despite being once more nicely illustrated. The narrative is slim and maybe the producer was aware of that, because Senran Kagura 7 is cleverly teased at the end and we can now expect the story focus to be back.

Senran Kagura PEACH BEACH SPLASH_20170325161019

The solo mode is composed with several storylines corresponding to each faction. Those mini-stories are themselves divided into short missions where you have to beat larges group of robots, other characters or an entire opposing team. The player has 4 life bars so as to withstand entire matches in which water is coming from all directions. Yet the normal mode is piece of cake and you’ll prefer hard or ultra-hard to enjoy it more : IA becomes a lot more aggressive, asking you to be fast and precise. Ally IA is a lot less satisfying as it’s totally erratic. They can sometimes clear the mission on their own, but in other stages you’ll have revive them constantly.

Senran Kagura PEACH BEACH SPLASH_20170326004040

While standard missions can feel tedious, this episode introduces bosses at lot more interesting and innovate than ever in the series. Those objectives are hard and make an intense and rewarding end for each storyline. You’ll have to fight giant robots, some in limited time, but there’s also a cool Easter Egg to the anime as you’ll be facing a giant Ryôna bathing. Last but not least, the final boss is absolutely glorious : fun, with crazy music and behavior, it makes the best use of the wacky side of the game.

Basic gameplay is voluntarily close to your average western shooter : you aim, fire and jump with the same buttons. No problem for players used to FPS or for anyone for that matter, it’s thoroughly intuitive to play. Like in any competitive shooter, Senran Kagura Peach Beach Splash gives you the choice between a lot of weapons of various fire(water?)power, reach or firing rate. Again, it’s like any FPS out there so everybody can enjoy the game in its own playstyle, at close, mid or long range. The double jump being quite vigorous, you can achieve impressive aerials with the sniper rifle.

Senran Kagura PEACH BEACH SPLASH_20170330075052

The gameplay is based on aim assist, which can seem childish at first, but is justified by the very fast pace of the matches, where opponents’ moves are a lot more unpredictable than in Battlefield or Call of Duty. The jet pack for example allows you to go through the map at astonishing speed. Very clearly, players would spend their time missing with just manual aim. The focus is non stop action from the first second to the last, and it works pretty well : camping is useless, everybody has to move to get some points.

Senran Kagura PEACH BEACH SPLASH_20170321235029

But aim assist is no auto-aim and you’ll need to be careful to fire from a correct angle, otherwise you’ll just be throwing water into the air. Water storage is limited, so you have to refill liquid like you’d change ammo, making you vulnerable. You’ll therefore look for the scarce cover points to do so, or do it while jumping which accelerate the refill. In short and despite the new type of game, Senran Kagura keeps its dynamic gameplay.

Senran Kagura PEACH BEACH SPLASH_20170330070206

Adding to weapons, the game will ask you to prepare a deck of cards. This TGC is in fact a transformed version of the smartphone game Senran Kagura New Wave, the rules of which being adapted to Marvelous’s TPS. After each mission, you’ll receive a booster pack including several cards with a chance to get super rare ones. Exactly like how you’d by a booster pack in reality, in fact. There are several types with various effects : protecting/healing yourself, attacking opponents, boost your stats or hinder enemies’ actions. The diversity of those effects adds a little strategy in matches like you’d find in Call of Duty.

Senran Kagura PEACH BEACH SPLASH_20170510222300

The cards can be reused after a short cooling time. You can therefore use your entire deck several times in one match. And for the first time, you’ll be happy to get duplicates since all extra cards will be transformed in experience points and allow you to boost your characters’ HP and the weapons’ power. With a total of 821 different cards, the collection is vast and can keep you busy for some time. The only drawback of this system is that sometimes the cards are more efficient than shooting, which is contradictory to the central idea of the game.

Senran Kagura PEACH BEACH SPLASH_20170330072325

Senran Kagura being what it is, the competition will deliver its deal of risqué scenes. The kune kune finish replaces the puru puru finish in Senran Kagura Peach Beach Splash : it’s about sprinkling water at maximum pressure on a KO girl to take off one part of her bikini. The game doesn’t falter on the fan-service it wants to deliver, and also the kinky angles of the defeat poses. Costume break is still on the menu, and now you have a selection of costumes that can get wet to see through them.

Senran Kagura PEACH BEACH SPLASH_20170320225218

Among the good surprises, you can now who you want to see as shop clerk in the in-game costume & accessory shop. The amount of fan-service clearly doesn’t disappoint, even though it’s less varied than in the previous game, and graphics & animation benefit from the PS4 exclusivity (richer animation and far more effects on the screen).

Senran Kagura PEACH BEACH SPLASH_20170324220109

The Georama allows you to make very fun, cute, but also very hot scenes thanks to the numerous poses and accessories. But the changing room mode is where we come to miss PSVita as the touching loses all the fun despite the fresh sprinkling.

Senran Kagura PEACH BEACH SPLASH_20170402160613

Like any shooter, Senran Kagura Peach Beach Splash include online multiplayer. There are two main parts : cooperation and competition. The survival mode can unite up to six players who’ll have to protect bases against 50 enemy waves. It gets real hard at wave 30, so you’d better build solid teamplay to repel increasingly resistant foes. That’s when you can take advantage of the nure power-up : when allies splash you, you can benefit from an aura that allows you to fire (water?) at will without the need of refilling.

Senran Kagura PEACH BEACH SPLASH_20170508174213

In competitive ranked matches, the multiplayer get a lot less fun. Battles are 5 vs 5 players and include domination, team deathmatch and now capture the flag. The problem is that everyone has lvl 10 characters and weapons, so you don’t stand a chance unless you’ve grinded quite some time in solo play. Maps are rather tiny and movement very fast, so it gets very confusing most of the time, making it difficult to achieve anything. Weapon and card balance is still wobbly, so it’s not as accessible as the producer promised. Matchmaking isn’t very effective, taking long minutes to find players. Finally, lag is still bothering on 1.07, thing that didn’t happen in Estival Versus. So the competitive side isn’t living up to today’s FPS standards.

Senran Kagura Peach Beach Splash was a risky project giving its unexpected genre, but Kenichirô Takaki manages to establish a wonderful compromise between TPS and the Senran Kagura spirit. Despite the poor story, the successful conciliation of lavish fan service, fast-paced gameplay, high-end visuals and traditional TPS features guarantees a lot of fun for series fans. A shame that the multiplayers remains a half-full glass, but solo play has everything you need for enjoyment.