A Marvelous con

blog FE

Switch is getting traction. Ignored until now, Nintendo’s new system arouse interest among indies and japanese publishers. Gust’s key AA game Nights of Azure 2 will be getting a Switch version at the same time as PS4 and PSVita version. It’s fine : it’s only normal that japanese companies would seek to reach a new audience to offset Vita’s unavoidable decline. It is not ok, however, to take opportunistic behavior and turn your back on your fans, like Marvelous is doing.

The Japanese corporation is proud to announce that Fate Extella is coming to Switch this summer, with all the previous DLC included. The game came out for PSVita and PS4 just 3 months ago. Day-one buyers on Sony systems find this outrageous : why would they still be charged large sums (it’s 2€ per costume) while Switchers, who have yet to prove that they’ll support Marvelous’s business, will receive the whole stuff for free? Sony fans are on edge, they’ve recently made Senran Kagura Estival Versus a significant success with some 320K sold worldwide, only to be treated like dirt. Even after that unfair treatment of customers has been made public, Marvelous keeps prompting Playstation players to open their wallets for their overpriced DLC. Anybody would choke at such shameless commercial practices. Marvelous points out that both Vita and PS4 had exclusives costumes, but the Switch version actually has a better costume and it comes on disc whereas the Playstation-exclusive costumes were preorder items, so every Switcher will get it. The great mocking continues.

At this point, you might wonder whether Marvelous has just gotten hostile to Playstation. But notice one thing : US and European have been including the DLC in the Steam late ports until Nitro+ Blasters. But recently with Senran Kagura Estival Versus, they’ve started charging you for additional content just like PS players. This has been reconfirmed with Valkyrie Drive today, while Switch owners still receive the largesse. Let me rephrase it for you. If you play on a Playstation system or on PC, you are SECOND-RATE costumers to them. Glorious PC players, if by any chance Fate Extella ends up coming to Steam without the DLC, I expect you to RIOT until those vultures give you the equal treatment you deserve. At some point, we must express our anger to be played second fiddle despite our long commitment to share our love for their content. I don’t say that you should boycott Senran Kagura Peach Beach Splash because it’s a fine game and producer Takaki has been fair to its audience since Estival Versus. But don’t buy the DLC or buy less of it, that should hit their profitability hard (DLC gives by far the highest margin). I didn’t buy the Super Sonico DLC and I wouldn’t have bought the whole DOAX3 DLC if I had known the publisher would back-stab me like this.

In doing unfair practices and denying equal treatment for all their customers, Marvelous reopens the era of rotten game business and illegitimate favoritism. Such wrongdoers must be hit with the mightiest strength, otherwise another console war will break out, undermining the gaming community again.

Sony, the total supremacy

 

ps-tower

It’s over. Nintendo bought as much time as it could. The entire gaming world had hold its breath for months, but now everybody has shown his hand. The situation is clear, there is no doubt on the current status of the gaming market : Sony has achieved crushing dominance over its rivals. Nintendo Switch is weak, its line-up even more so and its so-called partners are doing nothing but lip-service. How did we get to that, and where are we going?

To find some answers, let’s first have a look to Famitsu’s top 100 chart, published in a recent issue. How can Switch seem so feeble when top ten rankings show Nintendo owning Japan? It’s very trivial : developers and publishers, unlike journalists don’t simply look at top ten. So let’s borrow their point of view and observe the top 50 (49 actually because of the title line) of combined SKUs. As usual, the sources are GAF, Vgchartz’s digital sales thread and Dengeki’s weekly rankings.

The first thing to notice besides the (deserved) domination of the superb Pokemon Sun&Moon, is that Sony now has a majority of games here : 29 PSV/PS3/PS4 games against 20 on 3DS/WiiU. If you look in detail, you’ll also notice that 9 out of 20 games on Nintendo systems are from Nintendo itself, whereas there’s only one first party game (Uncharted 4) in the Playstation best-sellers. Third parties have therefore a lot more business opportunities on PSVita or PS4 (knowing that PS3 is almost phased out). Another parameter of growing importance : the digital purchase rate is quite higher on Playstation platforms, around 10% (22% for The Division!). Digital reduces variable costs and improves the margin. Publishers love that.

Japanese publishers came to be wary of the 3DS/WiiU audience, hungry for kiddy games which is rarely what 3rd party developers want to do. A major part of the 3DS/WiiU best-sellers is aimed at children (but also at adults in the case of Pokemon) so Japanese 3rd parties naturally prefer addressing and older and more core audience, and that audience plays on Playstation. Best proof of that is Level-5 : hugely successful on 3DS with Yôkai Watch, the company didn’t go as far as announcing Ni no Kuni Revenant Kingdom for Nintendo Switch. As a side-note, observe that both Dragon Quest Heroes II and Dragon Quest Builders sold more than Dragon Quest Monster Joker 3 : Nintendo consoles are no longer the home of SquareEnix’s famous series.

xeno2-a

So what happened on 1/13? Everyone was hoping/expecting Nintendo to turn the tides with a flurry of powerful exclusives. That failed to happen, and it’s the direct consequence of what we’ve seen above. Big games are still pretty far away : Xenoblade 2 (splendid character design this time around) gets a vague 2017 and Fire Emblem Warriors looks like development has barely started (EDIT : it’s confirmed for fall, so things are looking up slightly). The launch line-up is downright ridiculous : besides Zelda Breath of the Wild and 1 2 Switch, some party game looking like the despicable Wii Sports, all games are ports from PS4. Nintendo has lost the initiative, they’re completely out of the race.

ref

The third party part of the conference is ice cold. Atlus quickly mentions a new Shin Megami Tensei project for Switch, but also confirms a 3DS one, just in case… As a consequence, the exciting Project ReFantasy must be for PS4. Many wondered what Nippon Ichi Software (whose clients have been Playstation players for years of not decades) could do on Switch, and the publisher answered by saying they were providing «serious» support. It so happens that the only thing NIS has in store for Switch is a Disgaea 5 port, that is to say their biggest commercial failure. Switch is not getting NIS’s brand new games The Witch and the 100 Knights 2 (PS4) or Exile Election(‘PS4/PSVita). Far from being serious in its support, NIS actually seriously makes a fool of Nintendo.

SquareEnix has more in the works. Dragon Quest XI for Switch is briefly talked about, and Dragon Quest Heroes I&II are confirmed as launch games. Then comes Octopath Traveler, a 2D JRPG very much like Grand Kingdom and made by the developer of Bravely Default (which confirms the latter as deceased). However, nowhere in the Famitsu article it is mentioned to be exclusive. A PS4 or PSVita port could come quickly. No other JRPG is scheduled for Switch, and that won’t come as a surprise if you look at the chart. In the top 50, major 3DS JRPGs (Shin Megami Tensei IV Final, Etrian Odyssey) are flattened by numerous competitors on Playstation platforms, including the disappointing Star Ocean 5 and the discreet World of Final Fantasy. The big names of JRPGs sell better on Playstation and 2016 showed that again : Persona 5 beats the series’ record and Tales of Berseria is more or less flat compared to Tales of Zestiria.

But the most embarrassing moment is when Toshihiro Nagoshi comes on stage. The director of Yakuza games faces the public, speaks a couple of gentle words on Switch and, probably too busy counting the hefty profits made from Yakuza 6 in Asia, goes back without any confirmation he’s working on Switch at all. Suda 51, columnist extraordinaire at Dengeki, doesn’t really ease the worries : Let it Die’s creator shows a random artwork of No More Heroes while speaking some strange monologue. All this sets the eerie impression that nothing is ready, that maybe nothing is really decided for Switch. Capcom, Nintendo’s most faithful ally, is a no-show. What happens to Monster Hunter 5 and Great Ace Attorney 2? Will Switch even get them? KoeiTecmo, besides working closely with Nintendo on Fire Emblem Warriors, has Nobunaga’s Ambition Power up kit and Romance of the 3 Kingdoms Power up kit (it weakest software) for Switch. Games like Ni-Ô, Dynasty Warriors 9, Blue Reflection, Musô Stars and Nights of Azure 2 stay as Playstation exclusives. Skittish Japanese publishers are actually avoiding Nintendo as much as possible, and it’s a complete disaster for Switch : as it is now, it wouldn’t even take one customer from Vita.

The West is the biggest question mark and a huge stake for Switch. Bethesda confirms Skyrim Switch, but the game is far from ready despite being out for PS4 and XboxOne. Comes Electronic Arts, whose representative looked like at a burial : FIFA Switch is announced, but we won’t see anything of it. Despite its continuous praise for Switch, Ubisoft is not at the event Still, it has some oldies to port on Switch : Rayman Legends (remember, that WiiU exclusive), Just Dance and Steep. Pathetic is the word, Nintendo’s new system is going to be smashed into pieces on Western markets.

Nintendo mentions more than 80 titles in development for Switch, BandaiNamco promised a Tales of at some point… Sure. Crysis 3, Ghost Recon Online and Alien Colonial Marines were to be released on WiiU too. Such titles had seen their development stopped the second their publishers realized the audience didn’t fit. At least this time, Ubisoft doesn’t go as far as announcing Ghost Recon Wildlands for Switch : history shows that it would have little success on that platform, provided it could run on it. You also have to consider the issue of a new console that is coming right in the middle of a generation, which had never happened before. How should developers react? They’re already working on install bases of dozens of millions systems where the business is flourishing. Why would they make extra effort, let alone exclusives for an underpowered system that has zero install base? From a third party point of view, it’s just money thrown by the window.

ns-rb

Switch’s other problem is itself. The open world (although we’re not sure of that yet) in Super Mario Odyssey is ugly and full of aliasing. It looks terrible compared to Watchdogs, a nearly three-year old PS4 game, and it so happens that precise tech specs have not been made public. Surely are they as bad as the leak published by Digital Foundry. We can now be certain that the most ambitious PS4 games cannot be be ported on Switch : forget Battlefield, Read Dead Redemption or Mass Effect Andromeda. The share button exists, but the official site already tells us that some games will block the feature. Anyone who’s tried to save a screenshot in Pokemon Sun&Moon knows how much you can trust Nintendo on that subject. The manufacturer also indicates that game «generally» won’t be region-locked. I translate that by « some games will be region-locked and you won’t be able to play them on your EU system ». So in fact region free doesn’t really exist and all this looks like a mere PR stunt. The most striking point is the total lack of trophies : why would today’s gamers even want to play their games without a centralized achievement system?

12s

But Nintendo might actually be targeting another audience with Switch. The conference, for most part, was focusing on Switch’s biggest innovation : playing without screen. Switch players will be invited to face each other in party games in which the screen is accessory. Table tennis, Rock/Paper/Scissors game, boxing… Switch aims at local communities rather than at solo players. In the same way, Splatoon players will be able to gather anytime, anywhere to face each other in multiplayer. In other words, Nintendo is asking casual gamers to open their wallets again to avoid facing Sony directly. Future will tell if this audience embraces the concept and if it’s large enough to make a difference. Nintendo still believes in the miraculous game/idea that sells loads of system, but nothing proves that can still happen. Rare exceptions aside, whole librairies of games sell systems, and nothing else.

scalebound-cancelled

What about Microsoft then? The American recently made the brilliant decision to cancel its most hyped exclusive. From that, it’s clear that Redmond’s firm lost its will to fight : they timidly recommend Sea of Thieves and Halo Wars 2 in replacement. At best Microsoft can cling to the second place and do business in Sony’s shadow.

Miracles exist, but Nintendo Switch will need a really big one to avoid critical failure after that poor reveal conference. Sony has now more than 50 exclusives and welcomes all the commercially huge multiplatform games that Switch won’t have. Sony succeeded in taking market shares while building a win-win situation with 3rd parties, something that Nintendo is unable to do. The Kyoto-based company hence ends up totally isolated and powerless to compete. The concept of an hybrid system is really attractive, Xenoblade 2 looks awesome but Switch won’t achieve much without a strong library of games. And as a matter of fact, Nintendo has no real ally at the moment. As it is, it can just satisfy Nintendo loyalists and casual gamers not yet addicted to Super Mario Run. What is at stake for the Big N now is whether it can keep its “big” for long or if it become a regular publisher, light years behind a leader even more hegemonic than in the PS2 era.

Most anticipated games for 2017

Valkyria Azure Revolution (PSVita)

valkyria-revolution-armlet

I’ve been waiting for it a lot more politely” since the horrendous Autumn demo. The Action-RPG focus that has been reconfirmed doesn’t fit with Valkyria’s universe, and the battle system itself is fishy at best. Yet the prologue on PSVita was a little more satisfying, so maybe we can end up with a decent RPG of cool design.

Cyberdimension Neptune (PS4)

neptune-g1

The moment of truth for the Neptunia IP. Compile Heart took more than 1 year to think, work and offer us a game powered by Unreal Engine 4, which is a visual revolution. Still, little is known is this Action-RPG taking place in a MMORPG itself. We don’t know how the developers have calibrated fan-service and innovation, two key-elements to drive the series forward. The producers made very clear promises not to disappoint fans, so they better stick to it and avoid bland compromises this time.

NieR Automata (PS4)

nier-automata-2b

The demo was exactly what I expect from this game : precise and rich gameplay, Platinum touch in the camera work, an attractive main character, a intriguing world… March can’t come soon enough.

Nights of Azure 2 (PS4)

ynnk2-camilla2

Not especially a high priority until a few weeks ago, Gust’s next game suddenly made itself indispensable by its latest video. The least you could say is that there’s quite some “movement” here… Gameplay also looks like to benefit from dramatic improvements as the tag battle system seems quite lively with lots of charming allies. The developer was undoubtely right to postpone it.

Musô Stars (PSVita/PS4)

mr

How not to be excited when the spiritual successor to the excellent Orochi Warriors 3 Ultimate is almost within reach? For the first time, KoeiTecmo picks characters in all their IPs for a single action game. We’re therefore gonna be able to ease our stress on dozens of ennemies with unexpected dream teams involving Plachta, Oka, Kasumi or Marie-Rose to cite a few.

Senran Kagura Peach Beach Splash (PS4)

skpbs-ryona

Already called Splatoon PEGI18 by some, the sequel to Senran Kagura Estival Versus trades ninja weapons for water guns, in which you have fancy models like snipers. Takaki-san likes it wet (well, wet cute girls at least) and promise to deliver aquatic entertainment with a few surprises here and there.

Gun Gun Pixies (PSVita)

pi-tan1

While the general feeling of Cyberdimension Neptune remains shrouded in mystery, Compile Heart’s new PSVita exclusive is very clear from the start. Part of all the nice projects lately, Kochiwa producer presents a game close to action Netpunia U, with some novelty in the plot. You play as two very tiny alien girls whose mission is to infiltrate a girls’ domitory, which means a lot of private life scenes.

Blue Reflection (PS4)

yuri-c

Boasting Gust’s most advanced 3D engine to date, Blue Reflection comes at us as a turn-based RPG featuring magical girls fighting dark demons. Like Persona 5, there will be lot of emphasis on spending time with classmates (including a clone of Hifumi, in a somewhat younger self).

Dungeon Travelers 2-2 (PSVita)

dd22

Only game that ever had me shut down a handheld system in a hurry while I was commuting, Dungeon Travelers 2 had to reconfirm its direct sequel. It’s now official and the base scenario should keep providing juicy situations : the main character of the first game, Freid, has lot to the final boss and was turned into a insolent young boy. All the girls of the previous game have turned into demonic women. Let your imagination do the rest.

Wipeout Omega Collection (PS4)

wpoc-a

Quite nostalgic of the legendary futuristic racing game, the reveal of this ultimate collection at Playstation Experience was pure delight. I can’t wait to compete again on board those distinguished little ships for more speed, violent weapons and cool techno music.

Legend of Heroes Sen no Kiseki III (PS4)

snk3

Falcom will need to be particularly clever if they want to justify Legend of Heroes Trails of Cold Steel III as a PS4 exclusive. Graphics are barely sharper so no one will believe that a Vita version wasn’t possible at this point. Despite Altina’s already confirmed return, believe me that I’ll be extra harsh on this.

Final Fantasy XV (PS4)

dragoon

Yes, I’m still waiting for Final Fantasy XV. The game released end of November isn’t FFXV, because it fails to comply with basic rules of FF. No choice but to wait until Hajime Tabata fixes his mess by eventually offering a more compelling experience, with an enhanced narrative and more playable characters.

Dragon Quest XI (PS4)

dqxi

While FFXV has seen rampant westernization, Dragon Quest XI is so faithful to its roots that I’d want to hug it. Here’s what I call a JRPG cast with varied styles of characters, and the first trailer clearly shows it will remain true to its genre.

I’m also eager for Ni no Kuni Revenant Kingdom (PS4), Gran Turismo Sport (PS4), Itadaki Street (PSVita), Tekken 7 (PS4), Gravity Daze 2 (PS4), Happy Manager (PS4), Final Fantasy VII Remake (PS4).

My games of the year 2016 (GOTY 2016)

Best Action game

GOD EATER 2 RAGE BURST_20150308231448

God Eater 2 Rage Burst (PSVita/PS4)

Without a natural leader like Bloodborne last year, hard to choose between the three great ones today. But God Eater 2 Rage Burst somewhat stands out, because of its memorables momenta and heated battles. Full of adorable characters and playable in coop, it goes well beyond the hunting genre to become a great saga.

Runner-up : Fate Extella (PSVita) & The Division (PS4)

Best Shooter

Battlefield™ 1_20161110225149

Battlefield 1 (PS4)

In Spring, I would have bet anything on Overwatch for this title. But that was underestimating DICE’s efforts to make Battlefield not only innovating by its theme, World War I, but also a thrilling sniper experience thanks to the best TDM maps since I know the series. The remarkable atmosphere and the gorgeous graphics are just the cherry on the cake.

Runner-up : Overwatch (PS4)

Best Strategy game

kan-colle-kai-kuma

Kan Colle kai (PSVita)

Kan Colle kai is the new Advance Wars. The addictive management of units and the desperate defense of positions brought me tears of joy when the final trophy popped. Gifted with rich and unique design and having a game system as enjoyable as Pokemon plus outstanding challenge, Kadokawa’s game is one to remember.

Runner-up : Pokemon Sun&Moon (3DS)

Best RPG

p5-girls

Persona 5 (PS4)

Persona 5 being my first «true» Persona game (after Persona 4 Dancing All Night last year), I hadn’t how massive this series was. And here it is, the hype is 170% deserved, because Persona 5 is an RPG like you seldom see. Great narrative & characters, fantastic combat, dream-like design, deep game system, overflowing content… the new King of JRPG is here!

Runner-up : Tokyo Xanadu (PSVita)

Best puzzle game

roct

Rose and the Old Castle of Twilight (PSVita)

After a superb Yomawari, Nippon Ichi Software is at it again with Rose and the Old Castle of Twilight. Not adventure this time but pure a 2D platformer featuring lots of puzzles for hours of intense brainstorming, with far better controls than The Firefly Diary.

Runner-up : Ace Attorney 6 (3DS)

Best Sountrack

初音ミク Project DIVA Future Tone

Hatsune Miku Project DIVA Future Tone (PS4)

The tracklist in Hatsune Miku Project Diva Future Tone speaks for itself : in the 228 tracks, you’ll surely find dozens of your liking. Every J-pop style is widely represented, with a lot of novelties compared to portable Project Diva games (Hôkai Utahime, Gothic and Loneliness). Yet this PS4 game also features classics like Remocon or Envy Cat Walk.

Runner-up : Hatsune Miku Project Diva X (PSVita/PS4)

Best graphics

Tom Clancy's The Division™_20160320231035

The Division (PS4)

Open world of impressive scale, The Division is visually the most striking game I’ve seen this year. Ubisoft re-created New York with great realism and the post apocalyptic touch makes it an immersive experience.

Runner-up : Battlefield 1 (PS4) & Hatsune Mike Project Diva X (PSVita)

Best innovation

dva-b

Overwatch (PS4)

When Blizzard does something, it rarely fails. Overwatch is a competitive FPS like you’ve never seen before. Close to an RPG by its characters and skill mechanics, it allows for a great variety of gameplay blowing everything else in the genre. You’ve got an innovative set of roles like defenders (D.Va) or support characters of which the recently added grandma Ana is a stunning example.

Runner-up : Mary Skelter Nightmares (PSVita)

Best narrative

futaba

Persona 5 (PS4)

Persona 5 is the master of suspense and intrigue. The passion in those personal destinies, the will of the characters, the bond uniting them, all this conjugated with the onimous plot set by wicked elites is a delicious cocktail that you keep pouring during dozens of hours.

Runner-up : Tokyo Xanadu (PSVita)

Best atmosphere

rose-flashback

Rose and the Old Castle of Twilight (PSVita)

Nippon Ichi Software is at its best when creating dark and crooked universes. Rose and the Old Castle of Twilight is no expection and delivers gloomy art that chills the bone : blood, death and despair are the key elements here. The developments, the very logic of the game and the touching conclusion make it emotionally beautiful.

Runner-up : Battlefield 1 (PS4)

Best design

kan-colle-kai-akagi-room

Kan Colle kai (PSVita)

While Persona 5 sure blows things out in terms of design, I might stick to Kan Colle kai for this one. Really unique concept with risqué fan service included, Kantai Collection does a great job drawing friends and foes, and decorating your HQ is a lot of fun too.

Runner up : Persona 5 (PS4), Mary Skelter Nightmares (PSVita) & Pokemon Sun/Moon (3DS)

Best game you might never play

nagato

Kan Colle kai (PSVita)

I’m actually pretty sure you won’t play Kan Colle kai, unfortunately. Kadokawa has already announced that the game would be pulled back from shelves, further evidence that relations with the IP owner DMM.com aren’t exactly easy. You still have a few weeks to order an import version and a fat kanji dictionary with it.

Runner-up : none

Most disappointing

SWORD ART ONLINE: HOLLOW REALIZATION_20161126160806

Sword Art Online Hollow Realization (PSVita/PS4)

You’d need to be really incompetent or seriously cynical to keep this unwanted «title». Mr. Futami Producer of Sword Art Online games, must be this kind of guy. Incapable of keeping the progresses made in Sword Art Online Lost Song, he’s badly rehashed Sword Art Online Hollow Fragment with Sword Art Online Hollow Realization : romoved playable characters, boring linearity, thin storyline, outdated engine… everything indicates he wanted to maximize profits by minimizing efforts. This logic seems actually be going on with Sword Art Online vs Accel World, the first screens of which are horrendous. This time, my money will go the more capable and ambitious developers.

Runner-up : Summon Night 6

mini Platinum-trophy Game of the Year

p5-ca1

Persona 5 (PS4)

mini gold trophy Kan Colle kai (PSVita)

mini Silver_Trophy Rose and the Old Castle of Twillight (PSVita)

mini-bronze_trophy Tokyo Xanadu (PSVita)

Nintendo Switch, the impossible trade-off

switch-keikoku

Let’s say it again, Nintendo is going through a key period in its history. WiiU has died as the biggest failure of the company and 3DS is welcoming less and less games. 3rd parties abandon ship and those still aboard are slowly drowning in vast quantities of unsold 3DS games, the public being increasingly less dedicated. Eyes are thus now focused on Nintendo Switch, the Big N’s new and revolutionary concept. Having a home console and a handheld in the same piece of hardware indeed seems to be a major trump card. The whole world is holding its breath as January 13th approaches.

In this rather tense atmosphere, people jump even at the slightest piece of rumor. So when Eurogamer quotes the hardware specialists of Digital Foundry, internet forums begin to shake. Eurogamer’s article is not at the rumor level : figures are extremely precise and the analysis quite relevant, Digital Foundry’s video as guarantee. Those people are ultra-famous among hardware circles and they can’t afford to provide information out of thin air. The bad news for Nintendo loyalists is that the first tidbits aren’t exactly delightful.

Switch’s CPU lets people down. When the rumor of a Tegra chip surfaced some months ago, many were hoping that Tegra X2, well above the now mediocre X1, would be the objective given the 2017 launch. Nothing of the sort, Eurogamer confirming that the architecture is inspired by Tegra X1, the CPU being a ARM Cortex A57 running at 1GHz, whereas PS4 is around 1,6GHz and XboxOne 1,75GHz. A bit below then, but not a major flow.

It’s the GPU that will be the bottleneck factor, because of the hybrid stance of the machine. Switch’s GPU runs at 768MHz, quite lower than Nvidia Shield TV which runs PS3 games with mixed success, when docked. The GPU is thus a nerved version of the X1, which doesn’t make us optimistic about how the games will look like. And with only 256 shaders compared to 1152 in the case of PS4, overall graphical performance fails to reach 400 Gflops, while PS4 pulls out 1,8 Tflops. Definitely not in the same league as PS4, let alone PS4 Pro. But the big problem occurs when you leave home, Nintendo being driven to painful trade-off in order to keep decent battery life and prevent heating. The Switch undocked, GPU clock speed is halved to 307MHz, that is to say a mere 157 Gflops. The very concept of hybrid is risky and here’s the snag : how will developers deal with a GPU that runs at different speed depending on the situation? Will they embrace the full capabilities, even at the risk of seeing framerate collapse when the tablet leaves the dock, or will they just play it safe and lower their ambitions? This looks like to be a much more serious problem than the use of the Gamepad. Even assuming it can work like a PS4 Pro patch like Eurogamer seems to suggest, how can that work out? The game would have to un-patch itself every time the console leaves the dock…

Raw memory bandwith definitely won’t help : with 25GB/s to read 4GB of RAM, Nintendo Switch is light years behind PS4 which reads is 8GB of GDDR5 (the finest RAM available) at 176GB/s. Safe to say at this stage that you’re probably not going to see high-end games like Battlefield 1 on Switch. EA’s blockbuster wouldn’t even fit in any of the standard game cartridges for Switch… As for PS4 first party masterpieces like Uncharted 4 or The Last of Us Part Two, such level of quality is unthinkable on Switch as it is now. The open world of Zelda Breath of the Wild look dumb next to Final Fantasy XV, which doesn’t even have its PS4 Pro patch yet. When we talk about a home console experience to bring everywhere with you, it’s certainly not the quality and ambition we know on PS4, to which players around the world have become used to. On GAF and pretty much everywhere else, gamers are crestfallen.

Actually, it’s the philosophy behind the architecture of the Switch that should interrogate us. If Sony has made the PS4 Pro and if Microsoft is so keen on building an even more capable Scorpio, it’s because developers are eager for more power, not less. Developers want to push back the limits, to go even deeper in their art so as to leave a trace in the history of gaming. Do you imagine them wasting their time downscaling their formidable 3D engines for the small bunch of folks who will actually bother quiting his beloved Zelda or Mario?

People might be raising eyebrows at the tiny 32GB hard disk, disk space is heavy and costly. Larger space would hurt the handheld side of the device and its launch price. It’s probably not even important, since most of the data will be on cartridges with no need to install internally. Let’s not forget that you’ll likely be able to add cheap and hefty SD cards if you need more space. Nothing to fuss about, then.

Given the weak specs, many observers are now calling for a 199€ pricepoint. Let’s stop right here. New3DS XL currently retails for 179€, so there is absolutely zero chance that Switch, being a whole new concept and better tech, would cost only 20€ more! 299€ is definitely what you can expect on shelves next March, or maybe 249€ if you’re really lucky and if 3DS family gets a cut at the same time. Still, the problem remains that PS4 now trades for 259€.

Switch therefore takes the risk of being an awkward compromise meeting no sufficient demand : it’s not powerful enough for core gamers who might not find the AAA games they like (or not at the same quality level) and it might be too expensive for the mainstream public now fed by Super Mario Run and lured by much cheaper 3DS which still gets support. The only thing that could make the difference is handheld capability, because it’s surely gonna be a very good one. But here again, the potential market is unsure. PSVita failed to achieve market penetration in the West for a reason : people there don’t feel the need to play during travel, and there’s no reason that this would magically change when Switch hits stores.

Nintendo’s next system would then only have one kind of audience left : veteran gamers still seduced by handheld gaming, that is to say PSVita owners and Nintendo’s core audience. To few clients to drive Switch to success, all the more troublesome that it has to sell twice more since it’s one system for two types of offer. The alarm raised by Digital Foundry means serious worries for Switch’s future. We’ll see on 1/13 if the actual situation is better, or if it’s red alert status in Kyoto.

Unfinalized Fantasy XV

 

waifus

We’ve come used to day one patches. Developers fix the problems in their games after release, benefit of the internet age. Although it leaves the door open to some lack of polish, it’s clearly a progress compared to the time you were stuck with a freezing disc. But when Hajime Tabate patches Final Fantasy XV, it’s a whole different story.

Final Fantasy XV started strong in Japan with more than 700’000 copies sold first week (digital taken into account), and 5 millions shipped worldwide. The always tired-looking producer could have boasted about those figures, if he hadn’t said a little too much. In the short term, he wants to re-balance the gameplay in the 13th chapter, said to be something horrendous according to GAF. The mid term objective is to enrich the narrative with new cutscenes, in order to explain the destiny of some characters better. Last but not least, in the long term, key-characters of the narrative will become playable, and character creation is thought about. Yes, you read that right : SquareEnix is going to re-develop Final Fantasy XV in 2017. The game wasn’t finished at all when it hit shelves on November 28th 2016.

emo_money_noctis

All this is disastrous of course. Lots of outraged players consider having been mocked. They’re right on this : they could live only part of the experience planned by the developers. They might start it again when the changes are in place, but nothing will replace the delight of experiencing a game for the first time. Some said they would stop playing at once, others congratulated themselves for cancelling their preorder, and some simply said they would “wait”. The latter, and that’s my case, are the big winners in this whole FFXV mess : next year, they’ll have the full Final Fantasy XV experience for half price, whereas day one buyers paid full price for half the content. In other words, they paid 60€ to be beta testers. No wonder many are screaming in anger today. It’s a huge blow dealt to SquareEnix’s brand image, and to Japanese gaming in general. A true national shame. After that, people will still be surprised that the Japanese gaming market digs year after year. How can it be otherwise when it creates its own deflation? Indeed, because of apparatchiks like Mr. Tabata (or Mr. Futami for Sword Art Online) who rush unfinished games on the market, the best thing to do is always to “wait”.

aranea

But all this is also, at the same time, absolutely wonderful. To be the true heir of the series, Final Fantasy XV lacked more playable characters, and gender equality. You’ve never heard of a main Final Fantasy that would have only one playable character. You’ve never heard of a main Final Fantasy where women would have a walk-on part. Can you imagine even one second Final Fantasy IX without Dagga or Final Fantasy X without Yuna? The setting of Final Fantasy XV is obviously freakin’ dumb as it is now, an abnormality usurping its name. The very good news is that now, we know that this was not the objective : Final Fantasy XV wasn’t doomed to be simply bromance stuff, SquareEnix just wanted to get the money earlier. I’d rather imagine that the key-characters include Cidney, Iris and Aranea. The developers were saying last October that they would “tackle the question of [playing as a female character]”. Character creation might also allow us to revive Stella or make Luna something else than a fleeting narrative object. That still leaves the problem of Gladio, Ignis and Prompto, only playable via paid DLC… … … hum, actually not a problem. How cares about those three? The deal is now fair and square, Final Fantasy will be Final Fantasy again, even though we’ll have to wait the “long term”. This pain in my chest, I feel it vanishing.

This day is the worst day, and yet the best day for Final Fantasy in recent memory. Tabata and SquareEnix have been deceiving people to get the bucks earlier. They discredited themselves in front of the world, public thunderstruck that they could sell them a game that wouldn’t be complete before months. Still, while the publisher didn’t lose its marketing tricks, it also hasn’t lost sight of what is a JRPG, and what makes a Final Fantasy. The looming clouds in the series’ horizon have cleared.