Most anticipated games for 2017

Valkyria Azure Revolution (PSVita)

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I’ve been waiting for it a lot more politely” since the horrendous Autumn demo. The Action-RPG focus that has been reconfirmed doesn’t fit with Valkyria’s universe, and the battle system itself is fishy at best. Yet the prologue on PSVita was a little more satisfying, so maybe we can end up with a decent RPG of cool design.

Cyberdimension Neptune (PS4)

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The moment of truth for the Neptunia IP. Compile Heart took more than 1 year to think, work and offer us a game powered by Unreal Engine 4, which is a visual revolution. Still, little is known is this Action-RPG taking place in a MMORPG itself. We don’t know how the developers have calibrated fan-service and innovation, two key-elements to drive the series forward. The producers made very clear promises not to disappoint fans, so they better stick to it and avoid bland compromises this time.

NieR Automata (PS4)

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The demo was exactly what I expect from this game : precise and rich gameplay, Platinum touch in the camera work, an attractive main character, a intriguing world… March can’t come soon enough.

Nights of Azure 2 (PS4)

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Not especially a high priority until a few weeks ago, Gust’s next game suddenly made itself indispensable by its latest video. The least you could say is that there’s quite some “movement” here… Gameplay also looks like to benefit from dramatic improvements as the tag battle system seems quite lively with lots of charming allies. The developer was undoubtely right to postpone it.

Musô Stars (PSVita/PS4)

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How not to be excited when the spiritual successor to the excellent Orochi Warriors 3 Ultimate is almost within reach? For the first time, KoeiTecmo picks characters in all their IPs for a single action game. We’re therefore gonna be able to ease our stress on dozens of ennemies with unexpected dream teams involving Plachta, Oka, Kasumi or Marie-Rose to cite a few.

Senran Kagura Peach Beach Splash (PS4)

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Already called Splatoon PEGI18 by some, the sequel to Senran Kagura Estival Versus trades ninja weapons for water guns, in which you have fancy models like snipers. Takaki-san likes it wet (well, wet cute girls at least) and promise to deliver aquatic entertainment with a few surprises here and there.

Gun Gun Pixies (PSVita)

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While the general feeling of Cyberdimension Neptune remains shrouded in mystery, Compile Heart’s new PSVita exclusive is very clear from the start. Part of all the nice projects lately, Kochiwa producer presents a game close to action Netpunia U, with some novelty in the plot. You play as two very tiny alien girls whose mission is to infiltrate a girls’ domitory, which means a lot of private life scenes.

Blue Reflection (PS4)

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Boasting Gust’s most advanced 3D engine to date, Blue Reflection comes at us as a turn-based RPG featuring magical girls fighting dark demons. Like Persona 5, there will be lot of emphasis on spending time with classmates (including a clone of Hifumi, in a somewhat younger self).

Dungeon Travelers 2-2 (PSVita)

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Only game that ever had me shut down a handheld system in a hurry while I was commuting, Dungeon Travelers 2 had to reconfirm its direct sequel. It’s now official and the base scenario should keep providing juicy situations : the main character of the first game, Freid, has lot to the final boss and was turned into a insolent young boy. All the girls of the previous game have turned into demonic women. Let your imagination do the rest.

Wipeout Omega Collection (PS4)

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Quite nostalgic of the legendary futuristic racing game, the reveal of this ultimate collection at Playstation Experience was pure delight. I can’t wait to compete again on board those distinguished little ships for more speed, violent weapons and cool techno music.

Legend of Heroes Sen no Kiseki III (PS4)

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Falcom will need to be particularly clever if they want to justify Legend of Heroes Trails of Cold Steel III as a PS4 exclusive. Graphics are barely sharper so no one will believe that a Vita version wasn’t possible at this point. Despite Altina’s already confirmed return, believe me that I’ll be extra harsh on this.

Final Fantasy XV (PS4)

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Yes, I’m still waiting for Final Fantasy XV. The game released end of November isn’t FFXV, because it fails to comply with basic rules of FF. No choice but to wait until Hajime Tabata fixes his mess by eventually offering a more compelling experience, with an enhanced narrative and more playable characters.

Dragon Quest XI (PS4)

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While FFXV has seen rampant westernization, Dragon Quest XI is so faithful to its roots that I’d want to hug it. Here’s what I call a JRPG cast with varied styles of characters, and the first trailer clearly shows it will remain true to its genre.

I’m also eager for Ni no Kuni Revenant Kingdom (PS4), Gran Turismo Sport (PS4), Itadaki Street (PSVita), Tekken 7 (PS4), Gravity Daze 2 (PS4), Happy Manager (PS4), Final Fantasy VII Remake (PS4).

Review – Superdimension Neptune vs Sega Hard Girls

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Bad weather for the Neptunia series. The sales hit a low in Japan when Superdimension Neptune vs Sega Hard Girls was released in November 2015. The game was unlucky to follow the rather disappointing MegaTagmension Blanc + Neptune vs Zombies. But did it really have the qualities to turn the tide?

Superdimension Neptune vs Sega Hard Girls is a spin-off of the Hyperdimension Neptunia series focused on IF (who came 2nd in the latest poll) and characters personifying the Sega consoles, that is to say Neptune, Nepgear, Uzume and Plutia. That means you won’t won’t see Noire, Blanc, Vert or any other characters of the main series. However, this crossover welcomes lovely guests : the Sega Hard Girls, characters representing Sega consoles in another IP. Megadrive, Game Gear, Saturn and Dreamcast (who you might have seen in Dengeki Bunko Fighting Climax) take the form of cute girls called as such.

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The world of this game is thus not the gaming world in general but the Sega’s situation throughout the years. As a big Easter egg, an entire level reproduced Sega-Sammy’s theme park Joypolis, situated in Tokyo bay. The story starts in a barren world, current state of Sega who has lost the console wars, where IF comes across an amnesiac girl, Segami. From the Great Library which they use as headquarters, IF and Segami will cooperate in order to fix History and build a better future. You’ll therefore have to go back in time, like going back to Megadrive era (symbolized by Antiquity) or Game Gear’s (shaped as the industrial revolution). But that’s about it, since time travel doesn’t impact the story very much, far from being a new Chrono Trigger for example.

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Your final goal is to slay the History Eater, which eats small eras by falsifying it. This final boss can be faced almost right away, but it’s a lot too strong at the beginning of the game (because for example its HP regenerate very fast). So you do have to clear a number of story or sidequests, since every quest cleared weakens the boss (or to be more accurate, the boss cannot reinforce itself by eating the uncleared quest). The big problem here is that Superdimension Neptunia vs Sega Hard Girls quickly becomes a game where you do nothing but pointless sidequests. You know the sidequests in Neptunia? Find that item, beat that enemy, etc. The vast majority of the game is about rummaging around dungeons to find that enemy or that object. Those dungeons are still of very basic architecture and doesn’t change much from the Rebirth games available on the same system. I don’t find the efforts made in Megadimension Neptunia VII to achieve a more complex level design, that despite vertical zones.

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Very much like MegaTagmension Blanc + Neptune vs Zombies, the story part is pretty short and the narrative feels kinda flat. The game only tells the phoney war between Neptune’s side and the Sega Hard Girls, with not that much parody, not many illustrations either, and features rather dull characters event compared to what we had on the past. We can expect far better form Compile Heart in that department. It still has a good sense of humor, thanks to Neptune who is more hilarious than ever : turned into a motorbike in this episode, the main protagonist of the series keeps joking about her being a bike all the time! Technically speaking, the 3D engine in use since ReBirth1 feels a bit old after the astonishingly beautiful MegaTagmension Blanc + Neptune vs Zombies, but it’s still above average graphics for a handheld. I’d want to stress the good soundtrack, which has great boss themes like Going Down.

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The developer Felistella overhauls the system in use since Hyperdimension ReBirth1 : combo building is no more and a action gauge appears. Every move you make (walking, attacking, using an item, etc.) consumes the above mentioned gauge. You can thus manage your turn by doing various things, before filling the gauge, which would delay the character’s next turn. Paradoxically, you might want to go this far to use the overcharge : it’s a final combo that you can lauch by keeping the attack button pressed, sending the gauge in the red. This way, you can deal a powerful blow just before the end of your turn, after doing other actions. An interesting change on the strategic side : should the character replay fast? How should I place her to fulfill her role?

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For the first time, Superdimension Neptunia vs Sega Hard Girls introduces a job system. Not modifying the look of the characters nor their equipment, this system is actually closer to the «titles» in Tales of. In any case, the girls can now become Witch, Adventurer, Paladin, Scholar, Berserker, etc. which changes their stats and allows them to acquire new skills. Another interesting point is that the game will ask you to choose a formation, which can grant great advantages in both offense and defense. Those formations, which you can unlock by collecting base-ball balls (!) hidden in dungeons, have impressive effects like defense & magic defense+100, attack+100 or the privilege to go beyond the 9999 damage cap. Big problem though : your MPs don’t recover when you’re back to base. MPs regenerate very slowly in battle and your must hold back using magic or goddess form. Annoying.

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Superdimension Neptunia vs Sega Hard Girls isn’t linear. You quickly have access to many eras and many dungeons. You’ll realize pretty fast that some places are a lot more dangerous than others, and it’s up to you to find the logical order of the missions. The bosses in particular are extremely strong. So powerful that for some, you’ll be forced to come back a dozen of hours later ! The freedom in gameplay is real and it’s a nice innovation compared to the past episodes. The various characters being very progressively added to your team, the game takes the generous initiative to give you «copies» of the characters (officially, reverse engineering done by Histoire, Manager of the Great Library of Time) so that you can train them earlier.

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Despite that care, the leveling is still too slow in this game, for a very stupid reason : Felistella decided to implement a level cap on jobs. Worse, to remove this level cap, you must clear… more sidequests! That’s where it becomes really tiresome, because extending skill slots and getting more jobs also asks you to find rares items or foes. Some are seriously difficult to obtain, so you can be blocked at level 20 for hours. The end of the game is downright tiring because of that, although the easy mode (accessible at mid-game) and Megadrive’s damage boost softens the challenge.

The year of Neptunia ends like it began : by an lukewarm title unable to inherit the core ideas of the franchise. Superdimension Neptunia vs Sega Hard Girls is the final symbol of a lost year for the series, trapped into an identity crisis and unable to solve its contradictions of gameplay. Despite good humor and renewed battles, this episode is still poor in its narratives and situation to be one to remember. To the lack of ideas and guts, adds a unbalanced progression system. Cyberdimension Neptunia Online will have to fix all those issues next if the Nep team wants fans to stay.

Enough of E3! Let’s talk about other games #2016

Atelier Firis (PSVita/PS4)

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After a rather average Atelier Sophie, Gust had to react and strengthen the series. Looks like they’re doing so, by the looks of the enhanced graphics, evolving and more convincing character design and the innovating game system. The adventure is no longer centered around one town and Firis’s base camp will be mobile. Moreover, choices you make on the world map will cause slight changes on the flow of events. NOCO and Yûgen seem to have sharpened their skills on those first characters, NOCO in particular taking a more mature/sexy orientation. Yûgen has this curious character called Ilmeria, who makes me think she can be a Meruru successor in some way. I must admit that the improvements are stunning so far.

Kangokutô Mary Skelter (PSVita)

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A Compile’s Dungeon-RPG that I am eager to play, partly because the devilish art direction is conducted by Kai Nanameda, already behind Trillion, God of Destruction. This DRPG takes a survival approach by its ghostly Nightmares who will hunt you down so fiercly you’ll have to run away. Several jobs have been unveiled, as well as a Genocide mode in which the girls gain immense power when in contact with ennemies’ blood. On the contrary, licking the blood will heal them, but remove the Genocide state. A gameplay balance in which risk-assessment will be key.

Sengoku Otome (PSVita)

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Weird background for this game since taking its origin from a anime itself coming from a pachinko! Sengoku Otome is kind of the Oda Nabuna game we never got : this fighting game which seems to play like Senran Kagura features girls representing general from feudal Japan. The ambitious Tokugawa Ieyasu becomes a shy pink-haired girl while Toyotomi Hideyoshi turns into a blonde loli. As much as I feel sorry for those great men, the paradox looks rather fun.

Root Letter (PS4/PSVita)

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A visual novel of fascinating concept. The player has had a pen friend called Aya, with whom he has exchanged 10 letters. In the very last one that he finds and reads years later, she admits committing murder. From there the game start as an investigation thriller, in which you have to find Aya’s former classmates to uncover the truth.

Black Rose Valkyrie (PS4)

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Compile Heart is going into something a bit different for this game, because one of the girls of Black Rose Valkyrie is a traitor. So while fighting against a fierce virus and monsters called Chimeras, the main character will also have to regularly question his allies, very much like in Lost Dimension. Reminding Galapagos’s works in a lot of ways, it also features costume break as it was in Omega Quintet.

Idolmaster Platinum Stars (PS4)

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Stunning by its sharp anime style, Idolmaster Platinum Stars will be my first step in that famous IP. Sure had to go into it one day. The player once more takes the role of a star manager and will have to lead his girls to the top of the entertainment business. You really start from scratch this time, because you pick the girls at the very beginning of their career.

Tokiden 2 (PS4/PS3/PSVita)

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Not much to say more about Tokiden 2 since I wrote a lot about the demo last time. It’s just matter to check how large the world really is and the improvements made to combat.

Caligula (PSVita)

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An RPG to have on your radar for its original base story : the students in Caligula are trapped in a fictitious ideal world created by a vocaloid called μ. Although the digital singer actually protects them from the wicked real world, those young men and women decide to stop living a lie ad will seek to destroy μ. Centered on the subject of digital worlds, Caligula benefits from genuine vocaloid songs.

Review – MegaTagmension Blanc + Neptune vs Zombies

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Both unbalanced and limited in its gameplay, Hyperdimension Neptunia U Action Unleashed had quite some room for improvement, to be used to make a solid sequel. Hence comes MegaTagmension Blanc + Neptune vs Zombies and its hazardous wording, sadly presaging the errors of the game.

Even though Compile Heart denies it, MegaTagmension Blanc + Neptune vs Zombies very much looks like Hyperdimension Neptunia U Action Unleashed’s sequel. This episode focused on Blanc, winner of the lastest poll, is supposed to be a different experience. We put little credit in that after seeing the graphical/gameplay assets exactly identical to Hyperdimension Neptunia U Action Unleashed. The publisher stressed the school environment, Neptune and the other goddesses living their adventures on a campus this time. Nothing new, this has been developed in Neptunia light novels before. But while the novels exhaustively illustrates the school theme, this game does it poorly and it looks like a simple skin. Vert is president of the school council, Noire being the deputy-chief… each character has a set role, but the very short dialog doesn’t really tell you more.

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The story won’t raise the interest : Neptune, president and only member of the movie club, intends to shoot a hit movie to save the school. For the scenario of the movie, she asks Blanc, although her writing skills haven’t improved. Ironically enough, the characters are shooting a B-movie in what turns out to be a B game… the overall story and dialog show that Compile and Tamsoft ran out of ideas, having even lost their sense of humor. While Hyperdimension Neptunia U Action Unleashed had a real logic in its narrative which made it fun to follow, nothing of the sort in this sequel whose story goes nowhere. The characters join the group without any transition, making it clear that the developer wanted to rush the work.

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On the gameplay side, it’s still an action-RPG with numerous enemies on the screen, but they’ve been zombified this time. Again, this idea has been taken form another Neptunia light novel. Your progression will once more depend on your level and your equipment, but this time you can place temporary devices to boost your stats for one mission. Another novelty, you now manage your statistics manually : up to you to set your skill points in order to improve your attack, defense or get more combos. Difficulty has gone up, which was the right thing to do BUT update 1.01 erased that and ruined the battles that had been tough and technical so far. The movesets of the characters haven’t really changed. We just notice the introduction of a charged attack on triangle, which, strangely enough, is not for everyone. Hence, the old characters have less appeal comparatively to the new ones.

Those new characters underline again the incredible graphics of this game, which are among the best ever on a portable device. The modeling is still near perfect and animation is even better with the new characters. Once again, we can delightfully capture it thanks to the brilliant photo mode.

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Although using a megaphone in Megadimension Neptunia VII, Uzume will also rely on her fists to face the enemy. Her boxing skills are rather convincing, and you can modulate the power of each blow to adapt the situation. Her goddess form is lot more fast and re-focuses and the megaphone.

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Famous schizophrenic, Plutia doesn’t act or move very fast in her human form, but gains extraordinary mobility in her goddess form. Iris Heart seems to have been created for this game. Her combos are exhilarating to perform and use her whip-sword a lot more than in Hyperdimension Neptunia Victory. The unimaginable trajectories it takes makes it wonderful to play and see.

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Pishe feels quite useless in human form as her reach is perfectly ridiculous. The player will surely focus on Yellow Heart, whose maneuverability and speed parameters only equal her boobs size. She’s fairly efficient in melee combat, but only in one to one by doing hit&run.

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Tamsoft, who personifies the developer, is a purely human character and thus has no goddess form. She merely gets a power-up and some samurai armor parts. That said, she’s the best swordswoman of the game by far given her numerous, varied and very impressive combos, not to mention a dream-like power/reach compromise.

We do notice a clear lack of polish in this newest episode, along with the withdrawal of certain elements for no reason. First of all, the interface looks cheap as hell, including blatantly out-of-fashion menus and irritating loadings when browsing within the preparation menu. This sequel does add some artworks (we didn’t have any in the former game), but if only it had been done correctly… No, the (scarce) images are hidden deep within the chapters and can be unlocked only by choosing the right pair of characters at the right moment. That means roughly 1% chance each time. Despite the vague clues and without a clear walkthrough, this would take weeks…

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The victory screen (which was perfect before) has disappeared for some reason to leave room for some unappealing recap. But this loss is nothing compared the astonishing lack of costume break in this game, whereas it was the bloody main point of Hyperdimension Neptunia U Action Unleashed! Again, no explanation was given for this unbelievable decision. Compile Heart did offer already torn outfits in a desperate gesture in 1.01, the unthinkable had been done : Idea Factory has caved in to SJWs and the prospects of a politically correct business, and the very common school uniforms certainly won’t make up for that. Forget also about any serious postgame content : there is nothing such as Hyperdimension Neptunia U Action Unleashed’s Neptral Tower or Budokai mode. In fact there’s nothing to do after the short and lackluster story.

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Nothing? Not exactly. MegaTagmension Blanc + Neptune vs Zombies is the first entry in the series having an online multiplayer mode, in which fans will be able to hunt monsters together. Unlike the rest of the game, it turned out to be quite exhaustive and practical to use. It also feature the only good new music track of the game, EXistence. No framerate drop to report, the game is as seamless as in solo, and the opponents are considerably stronger. Several giant monsters are actually exclusive to this coop mode, and provide a challenge much more exciting than most of the solo part. Besides, a mini-chat allows you to communicate with your partners through the characters. All the party members in multiplayer mode are unlocked from the start, and you can also use infinite goddess form, which is pretty nice.

Far from being the expected evolution of Hyperdimension Neptunia U Action Unleashed, MegaTagmension Blanc + Neptune vs Zombies is a sequel that misses the mark by a mile, removing things more than it adds and giving the series a undesired trajectory. It’s nevertheless still as beautiful as ever, now playable with friends, so fans might want pick it to enjoy the nice new characters.

Review – Trillion, God of Destruction

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Unique concept of the fresh Makai Ichiban Kan label, Trillion God of Destruction had aroused my curiosity for months. A clearly choatic development later, it’s indeed a original and complex game that I got, but maybe too much actually…

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The Idea Factory-published game starts as tragically as it will (probably) finish. Trillion, giant monster of unprecedented strength, has invaded and starts eating the Underworld. Astonished at the news that his brother fell, the Great Demon Lord Zeabolos himself goes to fight the dangerous invader. In vain, Zeabolos will be torn into pieces by Trillion, before being saved just in time by a mysterious scientist named Faust.

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Having lost all its strength after his defeated against Trillion, Zeabolos cannot fight anymore but most of his power has been transferred into a ring by Faust. The ring can be bestowed to other Overlords, who happen to be all demon girls related to Zeabolos. From there, you play as the Overlords one after another until you stop Trillion… or until you run out of characters, which means utter defeat.

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To start depleting efficiently Trillion’s trillion of HP, you’ll have to train your Overlord the best possible way. In Compile Heart’s new title, time is limited : after each encounter, Trillion will eat the Underworld a little more, a then hibernates and you have only several weeks to be ready until it wakes up again. Most of the actions you take in training mode cost you 1 day in the game. The “training” command will be the most commonly used : after a short scripted sequence, you accumulate points of various categories (Attack, Magic, Responsiveness, Appeal, Sense).

Those points can then be converted into definitive statistics but there’s a sort of exchange rate proportional to the stat value you reach. For example, at high level, you need 16 points of responsiveness (among others) to add 1 to your character’s Speed stat. Note that Attack and Speed are your top priorities when converting points, especially the latter that allows you to anticipate Trillion’s attacks.

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You’ll also want save some of your points to invest in skills. Active skills for starters : those are the physical/magic abilities you can cast from afar to hit Trillion and its pawns. But it’s not just that and you’ll find movement skills of utmost importance, because they allow you to move 2 or 3 squares at once. There are dozens of passive skills you can choose from : some improve your strength, defense, critical rate following varied conditions. Some others will make you save some MPs, increase gained experience, etc. You have to read them carefully, because some will be more or less useful depending on Trillion’s current state and strategy. For example, fudô no ishi, which increases the damage dealt as long as you stay on the same square, must be chosen only if you are sure to have a reliable opening against Trilllion.

Other possibility to train, senjin no tani is a training zone where you have to open as many treasure chest as possible in a limited number of turns. You can loot gold, equipment, but more importantly, seals for your weapon. Seals are key to prevail against Trillion because then improve your stats dramatically or give various effects like increasing your reach.

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Trillion God of Destruction also feature a fatigue gauge so you’ll have to hit the “rest” menu from time to time. You have 4 possibilities : sleep for an entire night (great recovery), collect gold from inhabitants, go on a date or pick some presents. That’s where you realize that the story is more about love and humor than fan-service. Trillion God of Destruction indeed focuses on the relations between Zeabolos and his relatives, in a fun and moving way which is directly linked to the sacrifices that happen in the game. Like in Fire Emblem Fates, it’s pretty hard to send to death characters you came to like for their sweet personalities. Trillion God of Destruction achieves his goal, because you do feel the bitterness of loss and defeat. Last but not least, this sub-menu will grant you omoide points, which are a reserve of HP/MP to be used on the field. In other terms, as long as you have omoide points, our character won’t have to use its own HP/MP. The more you have, the longer you can stand against Trillion. In the same way, offering presents allows Zeabolos to raise his affinity level with the girls. Up to you to find out which present suits to whom, and bear in mind a 100% affinity is a big help at the end of the game.

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With a personality derived from the 7 sins, the Overlords are a crazy bunch. Overlord of pride, Luche is a tsundere like you’ve never seen who keep complaining and talking down to her lord. Levia on the contrary, being the Overlord of envy, will be so overprotective of Zeabolos that she’ll drive him crazy. Angel Uriel is by far the most hilarious character : arch-rival of the demon world, he must cooperate with Zeabolos against his will in the common goal of destroying Trillion. Absolutely disrespectful, his defiance towards his hosts is pure fun!

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Trillion God of Destruction is remarkable for its design somewhere in-between Mugen Souls and Disgaea. This is no coincidence : while Mugen Souls’ character designer Nanameda Kei is indeed behind’s this game’s art, the producer is Masahiro Yamamoto, former Nippon Ichi Software staff who directed Disgaea 4. No surprise to find this little satanic touch in Trillion’s universe : the medic says DEATH instead of です in japanese, and the present are all weird with eerie descriptions like the 98° sake, the obscenity candle or the dôjinshi of darkness. With its numerous characters and all those little details, the niche publisher built an comprehensive and appealing universe.

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Let’s get to the heart of the matter, the actual fight against Trillion. One and only boss in the whole game, boasting 1 trillion HP, you’ll need to hit it little by little with countless blows, which also means you have to get close to it. Each Overlord can fight Trillion up to 3 times, but its hibernation time (and then the time left for you to be prepared) is reduced every time. But of course at the same time, Trillion keeps going forward towards the core, and it’s game over if it reaches it. Battles take place on a grid like any tactical-RPG, with squares marking the distances. Trillion will essentially do two things : attack and advance. Cruel and heartless, Trillion will never flinch and will slaughter your poor girls with no hesitation. The battle stops when your character dies or retreats, or if Trillion reaches the line of defense (in case your character is strong enough to resist that long). At the 3rd fight of the same Overlord against Trillion, the giant will spread a toxic breath that will kill your character for sure. To be clear, death in Trillion God of Destruction is definitive, but also unavoidable.

Any direct attack from Trillion will kill you on the spot. So you do have to know the color code that works as a countdown for its attacks.

White → attack coming in 4 turns

Yellow → attack coming in 3 turns

Orange → attack coming in 2 turns

Red → you really should get the fuck out of there

A lot more disturbing, Trillion also has abilities affecting your movements. You absolutely need to learn when it’s going to do such a thing and anticipate so as not to end up on a lethal square.

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Once it has lost a certain number of HP, Trillion evolves, a bit like a pokemon (Trillion would make a damn fine pokemon if only it weren’t so evil). Each time it transforms, it becomes at least 20 times more dangerous and changes all its attacks and its strategy. Therefore, the player must rethink his approach too by taking into account Trillion’s new behavior. That way, the idea of fighting a unique opponent in the whole game is not as repetitive as you might have feared, because you need to adapt Trillion’s rising power and dirty tricks all the time. At this point, Trillion leaves very few openings, so you’ll have to build them.

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When one of your characters is about to pass away, she will activate her Death Skills. You can then choose between the following : deal a great amount of damage to Trillion (like dozens billion HP), revive as ghost to help the next Overlord, extend Trillion’s hibernation, improve the net Overlord’s weapon or seal one of Trillion’s body part. The latter is by far the most useful one as it will deprive Trillion of some of its capabilities, which makes the next fights a lot smoother. Besides, when to the ring is bestowed to another character, there is a little experience bonus which makes her theoretically stronger than the former.

Trillion

But here’s the snag. Trillion God of Destruction is impossible to clear in one playthrough (the producer downright said it in a Dengeki interview). You therefore need one or several new game+ to expect something other than a game over screen. It’s really disheartening and Trillion’s last form doesn’t help : you need to seal almost every part of its body to just get near it, which you must sacrifice several characters. Besides, it rushes towards the defense line a lot too fast, which leaves you very few occasion to deal damage.

There are also pretty huge gameplay issues : for some reason I won’t reveal here, magic is useless against Trillion at the end. But there’s a set order of characters at this point and several of them are magic users, which means a annoying lack of attack power. On the top of that, there’s a problem about seals. Trillion’s last form requires some precise seals on your weapon, but you have no guarantee to have them since the drop of treasure chests is completely random! We also lament poor graphics overall, unsophisticated maps and chibi characters very unlike the first screenshots shown in 2014, sign that a downgrade occurred. To finish on a more positive note, I must stress that the music in this game has been surprisingly good, with solid battle theme and even better character themes. Dubby Witchcraft has some awesome vibes and Fragile Female is simply the best composition that came to my ears last year.

Trillion God of Destruction is a fairly unique tactical-RPG boasting clever mechanics and remarkable design, but it’s seriously hard as fuck. It is made to break the player psychologically in giving a very feeble glimmer of hope. It is possible that you play this game dozens of hours and see nothing else than a game over screen. Is it still entertainment at this point? Everyone shall find his own answer to this question.

2015, the twilight of the goddess?

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The Hyperdimension Neptunia series celebrated its 5th anniversary last year. It’s of course for me a lot of fond memories, but lately also a growing disappointment, not to say delusion. That’s an occasion to assess the situation and let’s be honest, it’s not going that well.

If you look at last week’s top 100, Compile Heart is not in it. Indeed, no title has topped 35K units sold in Japan. Even the new main episode, Megadimension Neptunia VII, ended quite below its 40-60K goal. In 2014, 3 of 4 Neptunia games had been above 40K, including ReBirth2 which was a remake. New IP Moero Chronicle even reached 70K, a dream-like figure for a Dungeon-RPG. This alone shows how bad 2015 was, not to mention that during the year the Neptunia franchise lost half of its fanbase : while Megadimension Neptunia VII draws 33’000 fans in April, Blanc + Neptune vs Zombie Army stalls at 28’000 in October, and there are less than 20’000 enthusiasts left for Neptunia vs Sega Hard Girls in November. The picture looks grim in Japan, but bear in mind there are increasing western sales to compensate. Nevertheless, at new year’s eve, Idea Factory’s subsidiary is almost in shambles after months (years?) of clear ill-management.

First very simple and plain thing : 3 or 4 games per year is way to much for one IP. However tiny and faithful the audience is, such a pace isn’t sustainable. Furthermore, remaking every single title in this flurry of games necessarily ends up counter-productive in the future. If a publisher starts remaking every game in more complete versions, buyers will naturally hesitate to acquire the new episodes day one. Disgaea 5 knows something about that. That is the first problem of Megadimension Neptunia VII, adding to the ones raised in my review. The second shock comes from Blanc + Neptune vs Zombie Army. This successor of Hyperdimension Neptunia U Action Unleashed had everything to succeed and yet added to the distrust.

Besides the total lack of effort in the writing, the pathetic jokes and the poor user interface, it is the removal of costume break that is puzzling. Whever you like it or not, this feature inspired by Senran Kagura was a major selling point of Hyperdimension Neptunia U Action Unleashed. Its disappearance without notice (Compile Heart acknowledged it end of November, one month after release) has been a shock and a treachery for many. Here we must remember what Idea Factory International stated during the Dead or Alive Xtreme 3 controversy : the international subsidiary doesn’t want to have to censor anything anymore. Might Compile Heart have censored the game from the very beginning so as to have a free pass in the West later? It is a mere hypothesis, but the result stays the same : the Hyperdimension Neptunia series seems to be wanting to dwell in its comfort zone without taking risks or go further. Compile Heart look as if it intended to simply cash in on and wait. But gamers, unlike gullible casuals, do realize that. In 2015, the developer failed or refused to keep up while others were raising the stakes. Therefore, the present situation is no surprise.

Economic crisis, creativity crisis, confidence crisis… the Neptunia series goes back from scratch in early 2016 and Compile’s eerie silence in January shows how serious the issues are : never before the company had left its official planning blank. But maybe it’s a good thing if it means that the devs are thinking on how improve their strategy, balance their IP catalog (Makai Shin Trillion is definitely one that should see further development in another genre) and invest more on each title. The Dengeki special issue of November made it clear that a new Neptunia game is in the works. But given the series’ all-time low, everything or so must be rebooted.