Most anticipated games for 2017

Valkyria Azure Revolution (PSVita)


I’ve been waiting for it a lot more politely” since the horrendous Autumn demo. The Action-RPG focus that has been reconfirmed doesn’t fit with Valkyria’s universe, and the battle system itself is fishy at best. Yet the prologue on PSVita was a little more satisfying, so maybe we can end up with a decent RPG of cool design.

Cyberdimension Neptune (PS4)


The moment of truth for the Neptunia IP. Compile Heart took more than 1 year to think, work and offer us a game powered by Unreal Engine 4, which is a visual revolution. Still, little is known is this Action-RPG taking place in a MMORPG itself. We don’t know how the developers have calibrated fan-service and innovation, two key-elements to drive the series forward. The producers made very clear promises not to disappoint fans, so they better stick to it and avoid bland compromises this time.

NieR Automata (PS4)


The demo was exactly what I expect from this game : precise and rich gameplay, Platinum touch in the camera work, an attractive main character, a intriguing world… March can’t come soon enough.

Nights of Azure 2 (PS4)


Not especially a high priority until a few weeks ago, Gust’s next game suddenly made itself indispensable by its latest video. The least you could say is that there’s quite some “movement” here… Gameplay also looks like to benefit from dramatic improvements as the tag battle system seems quite lively with lots of charming allies. The developer was undoubtely right to postpone it.

Musô Stars (PSVita/PS4)


How not to be excited when the spiritual successor to the excellent Orochi Warriors 3 Ultimate is almost within reach? For the first time, KoeiTecmo picks characters in all their IPs for a single action game. We’re therefore gonna be able to ease our stress on dozens of ennemies with unexpected dream teams involving Plachta, Oka, Kasumi or Marie-Rose to cite a few.

Senran Kagura Peach Beach Splash (PS4)


Already called Splatoon PEGI18 by some, the sequel to Senran Kagura Estival Versus trades ninja weapons for water guns, in which you have fancy models like snipers. Takaki-san likes it wet (well, wet cute girls at least) and promise to deliver aquatic entertainment with a few surprises here and there.

Gun Gun Pixies (PSVita)


While the general feeling of Cyberdimension Neptune remains shrouded in mystery, Compile Heart’s new PSVita exclusive is very clear from the start. Part of all the nice projects lately, Kochiwa producer presents a game close to action Netpunia U, with some novelty in the plot. You play as two very tiny alien girls whose mission is to infiltrate a girls’ domitory, which means a lot of private life scenes.

Blue Reflection (PS4)


Boasting Gust’s most advanced 3D engine to date, Blue Reflection comes at us as a turn-based RPG featuring magical girls fighting dark demons. Like Persona 5, there will be lot of emphasis on spending time with classmates (including a clone of Hifumi, in a somewhat younger self).

Dungeon Travelers 2-2 (PSVita)


Only game that ever had me shut down a handheld system in a hurry while I was commuting, Dungeon Travelers 2 had to reconfirm its direct sequel. It’s now official and the base scenario should keep providing juicy situations : the main character of the first game, Freid, has lot to the final boss and was turned into a insolent young boy. All the girls of the previous game have turned into demonic women. Let your imagination do the rest.

Wipeout Omega Collection (PS4)


Quite nostalgic of the legendary futuristic racing game, the reveal of this ultimate collection at Playstation Experience was pure delight. I can’t wait to compete again on board those distinguished little ships for more speed, violent weapons and cool techno music.

Legend of Heroes Sen no Kiseki III (PS4)


Falcom will need to be particularly clever if they want to justify Legend of Heroes Trails of Cold Steel III as a PS4 exclusive. Graphics are barely sharper so no one will believe that a Vita version wasn’t possible at this point. Despite Altina’s already confirmed return, believe me that I’ll be extra harsh on this.

Final Fantasy XV (PS4)


Yes, I’m still waiting for Final Fantasy XV. The game released end of November isn’t FFXV, because it fails to comply with basic rules of FF. No choice but to wait until Hajime Tabata fixes his mess by eventually offering a more compelling experience, with an enhanced narrative and more playable characters.

Dragon Quest XI (PS4)


While FFXV has seen rampant westernization, Dragon Quest XI is so faithful to its roots that I’d want to hug it. Here’s what I call a JRPG cast with varied styles of characters, and the first trailer clearly shows it will remain true to its genre.

I’m also eager for Ni no Kuni Revenant Kingdom (PS4), Gran Turismo Sport (PS4), Itadaki Street (PSVita), Tekken 7 (PS4), Gravity Daze 2 (PS4), Happy Manager (PS4), Final Fantasy VII Remake (PS4).

Review – Legend of Heroes Trails of Cold Steel II

Laura a

/!\ WARNING /!\ This article contains spoilers on Trails of Cold Steel 1! Do NOT read further if you haven’t finished the first episode.

Despite my (relative) disappointment with the first Sen no Kiseki, all the new stuff announced for this sequel had me excited nonetheless. And indeed, the game I had in hand had been enriched in many ways.

Fy story

Legend of Heroes Trails of Cold Steel II starts when Trails of Cold Steel ended (so far so good). Rean is alone with being Valimar, his newly acquired mecha, and Celine the Cat. He will therefore start looking for his comrades throughout the Elbonian Empire. Unfortunately, after the surprise attack launched by the aristocrats’ faction, the latter control most of the country. Class VII and the other members of Thors Academy scattered and organised themselves into small resistance groups to reclaim the land. 


The general narrative of Legend of Heroes Trails of Cold Steel II does have a very good feeling. The politics/military aspect takes shape in a wonderful way in this sequel. The different stages of the reconquest are well detailed and will please Valkyria Chronicles fans as it’s pretty munch the same spirit. While the first Trails of Cold Steel was a accurate metaphor of the 30’s, Legend of Heroes Trails of Cold Steel II establishes clever parallelism with the beginning of the 2nd World War, particularly the interim government set by young princess Alfin. The very idea of progressively meet back your allies is also very clever and reminds us this great moment of Final Fantasy VI. It really helps the narrative as the game takes ample time to explain the stakes for every region and every character : lots of key elements will be revealed and the story will go much deeper in their personalities. If you liked them in Trails of Cold Steel, you will adore them here. Although the beginning and the end are once more significantly more intense than the center of the narrative, there’s no denying that Falcom found the right tone and structure to tell its stories.


No JRPG becomes great without great villains. Legend of Heroes Trails of Cold Steel II does an impressive job on the matter by introducing a group of formidable mercenaries, all of them having different personalities and motives. Adding the unscrupulous aristocratic leaders, Falcom’s new adventure boasts a large and diverse cast of opponents. Each one will see substantial character development, so much that you might come to like them as much (if not more) as the main cast. This goes without saying, but the fights against those powerful and sometimes funny opponents make a unforgettable RPG experience, directly inheriting the greatness of JRPGs of the former decade. I must also stress the astonishing epilogue that completely reverses the story’s perspective and features an awesome final” boss like you’d never expect.


Whilst Legend of Heroes Trails of Cold Steel was sadly very linear, this sequel offers a lot more freedom and content. First thing, you’re now in command of the stylish airship Courageous, and can visit the places you’ve taken back as you wish! The player is therefore free to tackle secondary objectives or look for other classmates hidden in the various regions. The students you’ve welcomed on board will offer some services like establishing a shop or a training center, which will help your party quite a lot. You’ve also got a shiny side-car to travel through the roads opened between the towns.


This gives another dimension to sidequests, but the mini-games also evolve in a positive way because they’re better integrated into the story. You’ll for example enter a fishing contest following some curious encounter. The card game, cooking and fishing get more interesting in this sequel, especially the fishing because you can now actually go back to every river, pond, etc. to complete your collection and become the best fisherman. You also have new ones like the lottery or the snowboarding challenge. Probably also a reminiscence of some Final Fantasy… Legend of Heroes Trails of Cold Steel II doesn’t lack distractions and validate another good point of a great JRPG.


Another fantastic add of Trails of Cold Steel II, several secondary characters of the first one become playable. No less than 8 characters are added to the existing 10! For example, Elise, Claire and Sarah among others can be played on a large part of the game and in the last maze. Not only have you the immense pleasure to play characters you hadn’t before, but the new cast also add new strategic possibilities since they have a fighting style of their own.

battle b

Battles don’t change from the turn-based of the first one. Your characters still move freely around the battlefield and their position will be as crucial as usual : numerous spells and skills can target a wide area, might it be for attacking, healing or boosting status. Those capacities consume CPs or MPs. But the CP skills remains the most important ones because they don’t need cast time. I do lament that Trails of Cold Steel II wouldn’t fix the gameplay issues I had seen in the first game. On the contrary, because it amplifies them. It’s still not possible to hide objectives on the map, which hinders the exploration aspect (even though it’s a lot more interesting than before).

Legend of Heroes Trails of Cold Steel 2 Laura s1

The most serious issues still lie in the combat system, because a KO character STILL LOSES ALL HIS FU** CPs! CPs being used for everything from attacking to healing and reinforcing, it’s pretty harsh if your several characters are down. Even if you revive them, they’re thrown back so far in the turns order that it’s difficult to maintain them alive. Also, the whole battle system stil relies a lot too much on S-Breaks, the ultimate attacks of each character which consume all your CPs. S-Breaks are so effective that it makes combat a bit repetitive, as you’ll want to use them as fast as possible.

Legend of Heroes Trails of Cold Steel 2 Sarah quartz

It’s a little too bad, because Legend of Heroes Trails of Cold Steel II benefits from the complex customization system inherited from the prequel. Quartz (which work like materias) provide a large array of elemental spells, support spells and passive skills such as inflicting abnormal status, lowering stats or reducing cast time. In this sequel more than before, you can improve those quartw in the (rare) workshops designed for that. This is absolutely addictive and you can spend hours merging quartz to get more powerful ones, and thus comfortable stat boost. You can make your characters even stronger by looking for S-rare quartz that grant very special benefits. The climax remains the quest for the Lost Arts, magic so devastating that you’re allowed to use it only once per battle. Master Quartz still decide the specialization of your character (healing, attack, defense, etc.) so you must set them in accordance with your general strategy or play style. A thoughtfully good system that’s been greatly enhanced in this sequel.

Legend of Heroes Trails of Cold Steel 2 over rise

In battle, once again you can connect” two characters so as to they support each other, like for example in adding an additional blow following a critical hit. The weaknesses of the enemies still depend on the type of weapon you use, so like before the point will be to use the right character at the right time. Legend of Heroes Trails of Cold Steel II adds an option called Over-Rise : under certain conditions, two characters will be able to unite their strengh for three turns while being healed, stronger and regaining some precious CPs. This new capability gives a nice advantage in tricky battles, and it’s consequently more than welcome.

Legend of Heroes Trails of Cold Steel 2 link

Link Abilities are much more spontaneous now : linked characters will automatically react to each other more often, for example in healing their partner or getting stronger to avenge them. Last but not least, the sequel give one additional S-Break to each character, some of them, like Laura’s (see above) being really impressive and immensely powerful.

Legend of Heroes Trails of Cold Steel 2 Valimar

The biggest novelty is the battle between mechs. Those are very special fights but there are quite a lot of them, which is pretty nice. You play as Valimar, itself assisted by another character you can freely choose. Valimar has far less moves than a traditional character, mainly a few skills, 2 magic spells depending on the support character (Alisa provides fire magic for example), and its own S-Break. Those fights are a matter of observation since you’ll have to aim for the right part of the enemy mech to actually deal significant damage. If you attack the wrong part, you can be heavily countered. You do have to monitor your HP, MP and CP, because being one turn late can bring defeat. That said, those battle quickly become some kind of routine because of Valimar’s own counterattack, which grants enormous tactical advantage.

Legend of Heroes Trails of Cold Steel 2 boss

Still, the big problem of Legend of Heroes Trails of Cold Steel II is its punitive level of difficulty. I can count the number of boss I beat at first try on my right hand. I PERMANENTLY needed to retry by lowering the bosses’ stats (-10% each time), sometimes twice or thrice! Bosses in this game are abnormally strong, not to mention they heal themselves frequently and keep calling powerful reinforcements while increasing their own stats. Main bosses have their own S-Break, likely to destroy your entire team in a flash and very tricky to counter. Being taken by surprise leads to unavoidable defeat. You take so much damage that it’s impossible to survive in default settings, healing just cannot keep up. It’s a game made for the elite of the elite of JRPG players, because you need to master every strategic possibility the gameplay has to offer in order to secure swift victories. I do appreciate this retry system since I could finish the game thanks to it, but after being slaughtered countless times, the pleasure of fighting had waned dramatically. There is a difficult mode, there are also harder modes above, so I do expect to have a normal challenge when I set the game in normal.

Legend of Heroes Trails of Cold Steel 2 battle q2

Graphics and animation haven’t changed much compared to the first one, the same 3D engine being used. Towns, countryside and dungeon do look nice for the Vita, but the modeling of some characters feel a bit old. New characters like Altina feel a lot sharper for example. Overall, Legend of Heroes Trails of Cold Steel II still is quite above your average PSVita visually speaking, especially for having such great richness, colors and animation in battle. We lament some serious framerate drops here and there, though.

Legend of Heroes Trails of Cold Steel 2 title

Aside pure technical aspects, it’s Falcom’s art that makes Falcom’s games so appealing. From the title screen to the crazy Lost Arts and S-Breaks, not forgetting the fine character design, Legend of Heroes Trails of Cold Steel II is as classy as you can get. The OST takes it full part in this, because it’s loaded of beautiful melodies during the 100 hours this giant RPG lasted. Battle themes are seriously good, especially the rocky Severe Blow, or the epic Blue Destination. Yumir no Keiyokudô as well as Shizuka na Ketsui are super powerful emotionally speaking.

Legend of Heroes Trails of Cold Steel 2 Altina Towa

Let’s have the final word about the final update of Legend of Heroes Trails of Cold Steel II, which happended 3 months after release in Japan. It added five playable characters (via skins) : Aflin and Towa, as well 3 of the «bad guys». That was only in the last dungeon of the game, but that was nevertheless a fu** immense pleasure. For many a dream coming true. I really want to stress this because as an update, it’s totally free of charge. In today’s gaming world where DLC prices are hiking like mad, Falcom’s initiative deserves praise.

Considerably enhanced compared to the first one by its improved narrative, its compelling game system, its higher degree of freedom and its numerous lovable characters, Legend of Heroes Trails of Cold Steel II is a great JRPG that just failed in reforming itself enough in gameplay. It’s a tough game that can become frustrating, but yet should be experienced for its artistic qualities and rich universe.

Review – Legend of Heroes Sen no Kiseki

SnK b

I’m completely new to Legend of Heroes, so I’ll be reviewing Sen No Kiseki (SnK) more as an outsider. This episode is the first on PSVita, and the first to be in 3D.


From what I know, Legend of Heroes has always been about war and politics, a bit like Final Fantasy Type-0. It’s clearly the case here : Young student of Thors Military Academy, Rean is chosen to be part of the elite class. Composed of students of different background, «Class 7» will be sent against all odds in missions of National Security, and face ancient dark magic.

Alisa sports

Well, that’s in theory. The actual flow of events is not really dynamic. The story alternates between life at the Academy and field training. I found the school part was pretty cool, as the quests are varied and quite fun. But the best thing about it is the general atmosphere of the academy : there are dozens of NPCs, every one of them with their own background and personality. To make a comparison, it feels exactly like Harry Potter.


Let’s go into into the field trips now… Those are very very veeeeeery long sequences, because the story takes an eternity to accelerate a bit. Until the very end of the secnario, the stakes are kinda low and there’s a great deal of small talk which I can’t see as an added value (and in ultra-hard Japanese on the top of that, just imagine the suffering). The game hints at a lot a geopolitical issues (tax, arms race, aristocrats & commoners…) and the world inspired by the 30s is quite fascinating, but the big chunk of the story, the really exhilirating stuff is only in the last stages of the narrative. I’m sure you could cut something like 40% without hurting the understanding of the story, and the flow of the game would be improved. The scenario is not bad in a whole, it does have some good ideas, impressive scenes and plot twists, but those should really have better spread whithin the length of the game (70/80 hours). In those sequences, quests are virtually always the same : I have no problem in looking for lost cats and replacing bulbs. But PLEASE, NOT FOR 50 HOURS!


Fortunately, the game includes a few mini-games to help you unwind a bit : cards, a long fishing sidequest, a theme park or actual school tests about what’s in the library files. It’s cool but the impact on the gameplay in general is nil.

Laura d

Let’s talk game system now. A lot of objectives will have you look for objects and persons. But all those are marked on your map and it can’t be deactivated. So you spend most of your time going from A to B. That annoys me… let me search, for sh** sake, I WANT TO SEARCH! Add fairly linear FFXIII-like paths and no possibility to visit towns again at the end of the game, and you have a rather old-school progression system.

Alisa d (2)

Battles are already a lot better and it’s definitely one of the major enjoyments of SnK. Combat is extremely strategic and you’ll need your brains to prevail. Even though it’s turn-based, your characters can move freely around the battlefield, and like the Hyperdimension Neptune series, positioning the group wisely is crucial for attack/support. Actions are divided between attack, skill and magic that offer extremely varied effects and possibilities, with a great emphasis on identifying the weaknesses of the enemy. Elemental weaknesses of course, but also a sensitivity more or less acute to certain types of weapons.


If you strike with the right weapon, you have a chance that your partner will deal an additional blow. Like in Fire Emblem Awakening, it grows more efficient and gives more options when the friend level between the characters increases. The battle system is thus excellent, all the more interesting that enemies and bosses have very different behaviors, making every confrontation different from the others. To add even more depth in the battle system, the magic is organised by equipping quartz that have various effects : some just add spells, while others add status effects to normal attacks (instant death, freezing, etc) or status points (HP, DEF, etc). Finally, the turn column on the left add some bonuses such as critical attack or zero MP consumption, or even penalties in hazardous dungeons. It’s kind of a Russian roulette, since friends like foes can evenly benefit/suffer from those.

Ema c

There are two things that bug me though : WHY, WHY IN THE HELL DOES MY SKILL JAUGE FALL TO ZERO WHEN K.O.? For starters, there is no logic in this, because the magic points are kept. But it’s ultra-annoying since skills are WAY more important than magic to win (special attacks, which are crucial in boss battles, consumes all your skill points). Second thing is that even in normal mode the level of difficulty is punitively high. Bosses inflicts abnormal status all the time, launch powerful zone attacks, are seconded by ever-respawing monsters and your characters hardly have enough turns to heal and counterattack. Fortunately, SnK gives the player a very clever option : when you lose, you can restart with the enemy’s stats reduced by 10%. So it’s generally achievable at the 2nd retry. But still, it hurts… 


From a technical point of view, it’s good but not outstanding. While SnK is rather correct for Vita generally speaking, the character modeling is of unequal quality. Alisa is not really satisfying (which bothers me a lot, I would have expected extra care for her), but most of the other characters look quite fine (especially Sarah and Laura).


On the other hand, monsters are surprisingly incredibly detailed and their looks is quite stunning most of the time. Cities and countryside show some great care, there are few examples of recent handheld RPGs that have those kind of environments. I still do lament some stupid little graphical bugs and an agonizing framerate in some towns. Although I really love the art direction & character design, I was disappointed to realize it didn’t get any push in the game, the few artworks not even being in full color.

I’m frustrated by Sen no Kiseki of which I expected a lot. I nearly threw the Vita by the window quite a few times but I still liked it in the end. I enjoyed combat a lot, I like the characters, the atmosphere of the game is really cool when something actually happens and the very end blew me away. However, there are too many hiccups here and there to make SnK the reference I thought it could become. We’ll see next September if Falcom fixes the problems and makes Sen no Kiseki 2 a perfect title.