My games of the year 2020 (GOTY 2020)

Best Action game

The Last of Us Part II (PS4)

With Ellie as official heroine of The Last of Us II, a dream came true. So I took the time to go through the anticipated title between my usual Japanese games. Those were incredibly intense days, proportionally to the quality of this outstanding adventure. Even though I thought the story was very plain, the sequence of events, the action parts and especially the ending were really stellar.

Runner-up : none

Best Shooter

Call of Duty Black Ops Cold War (PS5)

I came back to Call of Duty after a downright horrible Black Ops 4, and I was pleasantly surprised. Black Ops Cold War reintegrates the solo campaign with great effort. Innovative, varied, non linear, it’s the best solo play since Black Ops II. The multiplayer mode being still enjoyable, I’d say the mission is accomplished for COD this year.

Runner-up : none

Best RPG

Final Fantasy VII Remake (PS4)

Obvious to say that Final Fantasy VII Remake was much awaited. FFVII is the reverse of FFXV. SquareEnix then had to choose if they wanted to release a JRPG, or a FFXV-like RPG. Fortunately, Final Fantasy VII Remake keeps the original spirit while adding very good hybrid gameplay and state of the art graphics.

Runner-up : Persona 5 Strikers (PS4)

Best Design

Final Fantasy VII Remake (PS4)

Final Fantasy VII Remake beautifully revives the original game, its locations and its characters. The charisma of the protagonists is incredible, this is Advent Children in real time! In terms of locations, you re-discover a Midgar of fresh and real look. In other words, the backgrounds have turned into a really immersive megalopolis. SquareEnix has further improved the greatness of the FFVII universe thanks to limitless efforts and creativity.

Runner-up : Atelier Ryza 2 (PS5)

Best graphics

The Last of Us Part II (PS4)

It’s hard to decide between The Last of Us Part II and Final Fantasy VII Remake, but the former seems slightly above in terms of graphics and animation. The extreme realism given to Ellie, the other characters or the places you go into are just mindblowing.

Runner-up : Final Fantasy VII Remake (PS4)

Most disappointing

Atelier Ryza 2 (PS5)

I will write a big review about this, but I now really think that the Ryza series is downright killing Atelier. Aside the pure alchemy system, everything just became horribly commonplace. Characters, story, dialog, artwork… all that has reached concerning levels of mediocrity. Gust now must choose either to restore former Atelier glory or pursue the content breakage to seduce mainstream audience, in which case the Atelier we know will just disappear.

Runner-up : Death end re;Quest 2 (PS4)

Game of the Year

Final Fantasy VII Remake (PS4)

Like I said, discovering Final Fantasy VII Remake has been the most heartwarming moment of 2020. Yes, we got to experience a great JRPG again with great characters, great side content, great atmosphere… in even better thanks to stellar technics and direction! The return of FFVII is an astounding success and SquareEnix is officially great again.

Persona 5 Strikers (PS4)

The Last of Us Part II (PS4)

Call of Duty Black Ops Cold War (PS5)

Press Round-up – Autumn 2019

Lyra

Reviews posted on VGChartz from July to December 2019. Click on the titles to access the reviews.

Catherine Full Body (PSVita)

Catherine Full Body PSVita

I kinda forgot this column after summer but then I realized that Catherine had been my only review at that time. So we’re going to do the second half of the year in one article. Catherine Full Body is one of the top games of the year, as a clever mix between visual novel and puzzle game (although its horrible difficulty has been a big problem). Nevertheless, it’s extremely well written and fun. I’d recommend to play it even if it’s just for the story and the multiple endings. The Vita version was very good, a shame it never made it West.

Atelier Ryza (PS4)

Atelier Ryza Lyla

Third Atelier in just one year. Pretty tough job… Gust had talked big on how they would stop rehashing stuff. That was partially true, as the alchemy and battle system were truly renewed and made even more efficient and interesting. Still, they didn’t fix the flaws on storytelling and character development : most of the cast is downright shallow and the constant childish whining at the beginning was next to unbearable. Although it was arguably a good RPG, I don’t understand the all-out praise about it. Firis or Nelke were 100 times better.

GRIS (PS4)

GRIS

I burst out in delight when it was announced. More proof that Nintendo is actively giving out subsidies to developers in order to hurt the Playstation brand and hamper the competition as much as they can. Going back to GRIS, it is a visually stunning platformer, with interesting puzzle elements and heart-breaking atmosphere. It’s not very long but you will remember it all your life.

My games of the year 2019 (GoTY 2019)

Best Action game

Devil May Cry 5 Dante

Devil May Cry 5 (PS4)

After leaving the series for many years, Devil May Cry 5 has been a great pleasure because it is modern and quite nostalgic at the same time. Graphics and animation are splendid, it revives good old memories while improving the gameplay with three fantastic characters and tons of great boss fights.

Runner-up : none

Best Racing game

Crash Team Racing Nitro-Fueled

Crash Team Racing Nitro-Fueled (PS4)

True gem of the first Playstation, Crash Team Racing is back to teach a lesson to Mario Kart on how karting is to be made for core gamers. Modern graphics don’t mean the gameplay is changed : it’s as technical, intense and fun as it was 20 years ago.

Runner-up : none

Best Fighting game

DEAD OR ALIVE 6

Dead or Alive 6 (PS4)

Dead or Alive 6 doesn’t revolutionize anything but by simply keeping unmatched qualities (fair-play, high-precision gameplay, lots of counters), it stays the best one and brings an enjoyable story mode.

Runner-up : none

Best RPG

Ys IX Monstrum Nox

Ys IX Monstrum Nox (PS4)

With Ys IX Monstrum Nox, Falcom proves once more that they know the true spirit of JRPG. Delightful by its tremendous wealth of characters, Ys IX also conducts is narrative in an efficient way, and eventually concludes on a beautiful epilogue. The action-RPG gameplay is still one of the best in the field, and you can enjoy it through countless boss battles.

Runner-up : Kono Subarashii Sekai ni Shukufuku o! Kibô no Meikyu to Tsudoishi Bôkenshatachi (PSVita)

Best Strategy/Puzzle game

Fire Emblem 3 Houses

Fire Emblem 3 Houses (Switch)

With Fire Emblem Three Houses, the series proves again its mastery in building a enjoyable gameplay architecture and an intense challenge. The changes made to “help” the mainstream audience don’t negatively affect the game, but rather make the though missions even more delighting. Fire Emblem Three Houses takes the genre to new heights.

Runner-up : Nelke & the Legendary Alchemists

Best music

Shin Sakura Taisen

Shin Sakura Taisen (PS4)

While Shin Sakura Taisen kinda fails as an action-RPG, such is not the case of its lovely soundtrack. Character themes are so remarkable that I can never have enough of it. The rest of the tracklist is very good too, especially the few songs by top Japanese idols.

Runner-up : 13 Sentinels Aegis Rim (PS4) & Ys IX Monstrum Nox (PS4)

Best narrative

13 Sentinels Aegis Rim

13 Sentinels Aegis Rim (PS4)

13 Sentinels Aegis Rim has by far the most complex story I’ve seen this year (and I’m not even done with it). The mix between time travel, alien invasion, conspiracy and betrayal make it a truly fascinating and enjoyable narrative. The way it is told is also innovative since you can choose the order in which you see it.

Runner-up : Ys IX Monstrum Nox (PS4) & Fire Emblem 3 Houses (Switch)

Best design

GRIS

GRIS (PS4)

GRIS is my indy gem of the year. The use of geometrical form is groundbreaking, the symetry is harmonious, the zooming in/zooming is clever and the quest for primary colors give the impression of an interactive art gallery.

Runner-up : 13 Sentinels Aegis Rim (PS4) & Ys IX Monstrum Nox (PS4)

Best graphics

Devil May Cry 5

Devil May Cry 5 (PS4)

Devil May Cry 5 is a technical prowess in its intense fighting (especially with V) and in its greater universe : Capcom has given is breathtaking sceneries and a great post-apocalyptic world. Shin Sakura Taisen deserves praise as well, Sega having delivered a truly modern visual novel full of adorable character reactions and impressive mecha scenes.

Runner-up : Shin Sakura Taisen (PS4)

Most disappointing

Atelier Lulua

Atelier Lulua (PS4)

To be honest, Atelier Lulua feels like the con of the year. The “return to Arland” was nothing but a smokescreen. Beloved characters were left out or transformed into late DLC, the Arland lore turned into a few anecdotes while a soporific tale was taking place among shallow protagonists. Let’s hope that Gust has learned all the lesson from this disgrace.

Runner-up : Crystar (PS4)

mini Platinum-trophyGame of the Year

Fire Emblem 3 Houses

Fire Emblem 3 Houses (Switch)

The greatest series take the time before delivering their latest installment, in order to maximize the game experience. Fire Emblem is one of those series and it is no coincidence if Fire Emblem Three Houses becomes my GOTY 2019 after Fire Emblem Fates in 2015. Great and rich narrative, wild maps, tons of lovable characters, relevant gameplay tweaks… this new game brings JRPG players to nirvana level of enjoyment.

mini gold trophyNelke and the Legendary Alchemists

mini Silver_TrophyYs IX Monstrum Nox

mini-bronze_trophy13 Sentinels Aegis Rim

Press Round-up – Spring 2019

Super Neptunia RPG Noire

Reviews posted on VGchartz from April to June 2019. Click on the titles to access the reviews.

Nelke and the Legendary Alchemists (PSVita)

2019-02-28-202647

When Atelier goes the Sim City route, it gives the best installment in the series since Atelier Firis. Very long, gifted with deep management gameplay and hella lot of possibilities, it’s a straight hit for those who like to use their head. Countless characters from the present and the past are part of the adventure and voice-acting is pretty cool. One of the absolute best titles of the year already.

Super Neptunia RPG (PS4)

勇者ネプテューヌ 世界よ宇宙よ刮目せよ!! アルティメットRPG宣言!!_20190130214254

Long after the disastrous Cyberdimension Neptune, Compile Heart seeks a new deal for the series. For that, the publisher asked Canadian developer Artisan to make a 2D RPG focused on the main goddesses. The narrative was cool as it recaptures the initial spirit of the series : event and jokes were fun and entertaining. It was much less so in terms of gameplay, as it’s crippled by shoddy controls, awkward balance and uninspired level design.

Atelier Lulua (PS4)

ルルアのアトリエ ~アーランドの錬金術士4~_20190530091615

With so much hyped built around it, Atelier Lulua was some hard disappointment. The whole “return to Arland” story faded quickly in this “sequel” which takes very little from the original trilogy. Glorious characters are left out and replaced by shallow protagonists, and former heroines Totori and Meruru were locked behind a DLC that took two months to be released. That’s the exact sort of development policy and direction that mustn’t be conducted again if Gust wants fans to stay.

Sony’s censorship is neither rational nor legitimate

Senran Kagura Burst Re:Newal_20180325004411

My first big opinion piece on VGChartz. I wanted to think seriously the right and the wrong from what surfaced about Sony’s obnoxious policy. My conclusion is that it doesn’t need to happen, and ultimately will damage the niche market beyond repair if pushed too far. I think Sony and devs realized that what has been happening since October 2018 makes no sense, and that they can even out the situation together.

Observation (PS4)

Observation_20190526155438

Random indy title released on PS4 during a calm Spring, Observation was actually a lot more fascinating than your average indy game. Thriller taking place in outer space, it puts you in control of SAM, a artificial intelligence that has to solve the problems of a ailing station. Great writing and great puzzle parts in this original game. We definitely need more of that and less generic shooters/platformers/strategy.

Press round-up – Winter 2018

Atelier Lydie & Suelle Firis

As I said last time, most of my English reviews will now be published on VGChartz. Once again, it is a significant opportunity for me so I definitely want to play that card to the maximum. In order to organize things on this end, I’ll write a report like this every new season to recap every article. That said, I will have a few blog-exclusive PSVita reviews coming, so stay tuned for that also.

Review – The Legend of Heroes Trails of Cold Steel III (PS4)

英雄伝説 閃の軌跡III_20171007160536

Massive JRPG, Trails of Cold Steel III kept me busy for something like 130h, making it one of the longest games that I’ve ever played (excluding the 400h on Modern Warfare 2 multiplayer, but that’s another story). Characters, storytelling, combat, strategy… Falcom’s talent fully gathered in one memorable adventure, its only problem being the subpar graphics considering it’s a PS4 exclusive now.

Review – Great Ace Attorney 2 (3DS)

SH2

The second part of the non-localized historical spin-off of the Ace Attorney series. This entry send us back to Sherlock Holmes’s London, where defense lawyer Ryônosuke will have again to find his way to the truth in tricky cases. A lot more exciting than the first one, Great Ace Attorney 2 sheds light on many unanswered questions and features crime cases full of humor and also incomparable atmosphere.

Review – Death Mark (PSVita/PS4)

Death Mark Akazukin

Well, you probably know this one. This is the updated review of one of my top games of last year, a horror story that I think is not going to be matched any soon. This article draws a brief recap of the sixth chapter, appeared in the PS4 version and given as free DLC on PSVita.

Review – Atelier Lydie & Suelle The Alchemists and the Mysterious Paintings (PS4)

Atelier Lydie & Suelle

Hugely anticipated as far as I’m concerned (since Atelier took back the GOTY spot last year), this newest Atelier game kinda fell short of the great expectations I had for it, because of its appalling level-design, the irritating DLC policy and the flat story. A serviceable Atelier game, but far from the best entries.

Review – Sword Art Online Fatal Bullet (PS4)

Sword Art Online Fatal Bullet Shinon (2)

Another new installment I was eager to experience, I even bought the digital premium edition with the season pass. No regrets, but the feeling that BandaiNamco is unable to make a SAO game without silly mistakes in it. The renewed gameplay is cool, gun-friendly world of Gun Gale Online is fun to roam into, but little presence of SAO characters makes it feel like a different IP.

Review – Nights of Azure 2

Nights of Azure 2 header

Nights of Azure 2 bears a strange relationship with the first one. It begins the exact same way : Aluche is granted the title of Templar and her first mission is to escort priestress Liliana to where she will be sacrificed. As you could guess, Aluche is not too hot about letting her childhood friend die like this, even if that’s for the sake of saving the whole world from the wicked Moon Queen. From there, Aluche decides to disobey the Church and will seek to eliminate the Moon Queen all by herself.

よるのないくに2 ~新月の花嫁~_20170908225628

PS4

Fans of the original Nights of Azure might be taken aback by the storytelling here. Because while Nights of Azure 2 tries to mimic its prequel, it’s surprisingly disconnected from it. The story of this second installement does a awful job at explaining the links between past and present : where the heck does the Moon Queen come from ? How did Arnice turn into a enemy ? Is there a reason why Camilla’s last name is Alucard ? Numerous questions raised by the story aren’t properly answered in the narrative, which is frustrating at best. You even have to look into the encyclopedia within the game to get essential details.

Nights of Azure 2 Myuvel a

PSVita

Actually, the narrative in a whole is one giant mess with big holes and almost no plot (the real one). In the end, the story is nothing more than « search & destroy the Moon Queen ». Every other story element is blatantly underused : the Rurud Order, some big organisation supposed to compete with you, doesn’t do a thing. The Church has almost zero screentime whereas it was a the center of the intrigue before, and your allies’ indentity and personality lack details. If you liked the subtilities of Nights of Azure 1, I regret to inform you that it will be a distant memory here. That said, I did feel some good storylines like for example the relationship between Aluche and Myuvel, but here again everything happens so fast that it can’t be felt epic or emotional. It would have needed far more background/cutscenes to feel truly great. With approximately 20 hours to clear it, Nights of Azure 2 looks simply too short to tell a proper RPG story.

よるのないくに2 ~新月の花嫁~_20170905173418

PS4

Very limited in its main story, Nights of Azure 2 tries to make up for it with substories for each secondary character. Aside Liliana, you can date 6 other girls. I say « date » on purpose because while it’s a little exaggerated, the theme of the series still lies in the yuri, that is to say the attraction between women. That’s a bit new because the previous one was centered on Arnice with somewhat little relationship feature. You will thus be able to progress on any of your buddies’ own story by completing the quests they propose. Nothing fantastic, because it will always be matter of taking the girl with you to slay some demons or lead her to a certain location. Eventually meaningless in terms of gameplay or experience, as you’ll quickly be sighing over the abysmal dialogs. As said before, all this lacks a whole prologue dimension and much better writing to be efficient.

よるのないくに2 ~新月の花嫁~_20170901215426

PS4

In terms of gameplay, you’ll find again combos mixing square and triangle buttons, like in the first one. There are a tad more variations in this sequel, so a slightly richer action part. Buttons are customizable if you need to adapt the controls to your habits. The player can still use other weapons : the two-handed sword, the cristal sword, the great shield and the mirror shield. This part is fairly underwhelming, as both swords and both shields perform identical moves. Worse, the weapon-changing system is blatantly unconvenient, which prevents you from having fully access to those powerful great swords. Again, a significant step back from the first one. And the big problem remains : your blows still lack a sensation of impact or power, making battles very slack. Even boss fights were uninteresting, whereas they were absolutely great with Arnice.

Nights of Azure 2 tag

PSVita

The big new thing of Nights of Azure 2 is tag battle, because you’ll always have one of the girls as ally when going into dungeons. Each of them has her own personal abilities, focused on attack or defense. Liliana for example can revive Aluche from KO, useful when you consider the cost of losing in this game. She can also boost attack status for a few seconds. More offensive, Veruschka can kill an enemy in one blow or cause damage on a wide area. There are also two gauges that allow super abilities known as Double Chase and Lily Burst, two types of combined attacks that deal maximum damage.

Nights of Azure 2 Moon

PSVita

The world of Nights of Azure 2 is composed of several dungeons themselves divided in very small sectors. Those ones are rather flat and empty, except for some various traps not so dangerous anyway. A pretty much uneventful progression and poor level design that doesn’t live up to the architecture of the first game. The time you can spend outside the hotel is still limited to 10-20 minutes depending how far you’ve developed Aluche’s status, but the huge revolution here is that you also have a limitation in terms of days, exactly like in an Atelier game! Every sortie costs you one day, symbolised by moon phases : if the moon gets fully dark, it’s game over. A little bit of organization is therefore essential on who you take with you and where you go, especially if you intend to complete character routes. You also need to fight well, because every KO brings you back to the hotel.

よるのないくに2 ~新月の花嫁~_20170903225113

PS4

Fortunately, each main boss you defeat rewinds the Moon phases, and in the worst case scenario you can always redo the whole chapter. The problem is that unlike Atelier, the schedule is kinda tight and getting to maximum friend level is difficult at first. Unless you know the conditions for good end in advance, the game sends you straight to bad end.

よるのないくに2 ~新月の花嫁~_20170907000232

PS4

Nights of Azure 2 brings back the Servants, those friendly monsters helping you in the fights. But here again Gust made radical but unappropriate changes. First, you now only have 2 Servants following you, whereas in a previous game you were allowed to bring as many as 4 groups of 4! The monster deck is of course no more, and the entire strategic side of the feature has vanished : no way to form tactical groups like before. Servants also have new roles : remove obstacles on your path or turn themselves into weapons for Aluche. Servants are hidden in some places on the maps, often in a blocked path. So in order to secure all the Servants, you need to permanently have with the Servants that can clear the path, which makes the others pretty much useless. It’s especially annoying in terms of weapons, because you’ll almost never bring the Servants that transform into the weapons I mentioned earlier. Hence you’ll rarely have the occasion to use them. Another consequence of all this is that Aluche can’t transform like Arnice did, another key feature of Nights of Azure that has been sadly ditched here.

Nights of Azure 2 Camilla

PSVita

In a trailer published early July, Gust underlined that they had made considerable effort to improve PSVita version (although they probably knew it would never reach the West). Indeed, there is a huge leap in graphics and modeling, it’s even pretty neat. But you still have to expect far less good frame-rate and hiccups. Lightning effects are reduced among other drawbacks, but it runs well enough to ensure confortable sessions outside. Ironically, Nights of Azure 2 represents the improved PSVita version of a game itself in sharp decline.

よるのないくに2 ~新月の花嫁~_20170902221405

PS4

On PS4, you’d expect something a lot more beautiful, but it’s not always obvious. This home console version is quite close to the portable one on certain cutscenes, to the point you’d come to wonder if it’s the PSVita doing a record best or the PS4 being low quality. I would tend to think on the latter, because despite much more good-looking fighting (numerous effects during attacks, etc.), aesthetics go from correct to subpar. This is when you realize that in promotion videos, Gust had been using mostly pre-rendered cutscenes! Not very fair… In real time, modeling is average and facial expressions non existent. In terms of graphics or animation, Nights of Azure 2 on PS4 is not even remotely close to Blue Reflection, a game released six months before by the exact same developer.

Nights of Azure 2 Rue

PSVita

But that’s not the end of it because the game crashed on both systems, and includes numerous annoying sound bugs : voices and sounds effect are time to time inaudible in battle. The sound environment wasn’t very good to begin with, because of the blatant lack of lavish sound effects in battle. The soundtrack will partially make up for this, with orchestration is still great in every possible tone. Then a question needs to be raised : was it relevant to develop 3 versions of Nights of Azure 2 at once, especially when you know that PS4 version alone accounts for more than 60% of total sales in Japan? This latest Gust title has all the symptoms a of rushed product lacking a compelling story and decent polish. We’re glad to get swimsuits for every character, but having a complete experience along with them would be nice.

Nights of Azure 2 is a disastrophic sequel any way you look at it. The delay didn’t help the slightest. Far from living up to the first one, Nights of Azure 2 is nothing more has ruined gameplay and a story in shambles. By releasing such a poor product Gust and KoeiTecmo deal a fatal blow to a promising franchise. Both publisher and developer should rethink the way they’re doing this, because it would be unacceptable to see Atelier Lidy & Soeur suffering from such pathetic development circumstances.