Review – Fate Extella

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Extremely large media mix IP, Fate has gone into anime, visual novels & mangas. But it of course doesn’t fail to visit the gaming business to meet the demand for more interactivity. So after Fate Extra and Fate Extra CCC on PSP, it’s the turn of Fate Extella on PSVita.

Fate GO, Fate Zero, Fate Extra, Fate Stay Night, Fate Apocrypha, Fate Kaleid Liner Prisma Ilya… Not always easy to get facts right in the sprawling Fate universe. The aim of Fate Extella is thus very simple : to offer an action game picking charismatic characters in all those sub-IPs so that fans can play as their favorite characters. Altella and Elizabeth come from the smartphone game Fate Grand Order, No Name Archer is well-known for being Rin Tôsaka’s servant in Ufotable’s anime adaptation of Fate Stay Night, and Nero & Tamamo come from the previous PSP games. In Fate’s lore, some humans called magi or masters can summon the spirits of past heroes, reincarnated into powerful servants. You are to expect the evil Roman emperor Nero as a extrovert Blond girl, Attila as a tsundere girl and, more in line with history, Alexander the Great as an old and bold king. That’s a total of 16 playable characters in Fate Extella, with both handsome men and sexy girls. So no one gets left behind here.

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Fate Extella’s story happens after Fate Extra and Fate Extra CCC : the Holy Grail War is over and your main character is already crowned king of SE.RA.PH, virtual domain set by the Moon Cell, itself a central system measuring and controlling activity on Earth. The main character first appears with his/her servant Nero Claudius, who de facto become regent of SE.RA.PH. Their reign however won’t be peaceful as Tamamo No Mae, another servant from the Holy Grail War, starts invading their territory.

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Altella, another spirit, will barge in this struggle to power not to conquer, but to destroy all. This particular event foretells greater trials for the servants, which go beyond the Holy Grail War. Each of the three has a team involving other heroes, so Fate Extella shares out good and evil a bit like Dissidia does for Final Fantasy. The player is invited to experience the story from the three different points of view, three alternate futures that shall lead to an ideal fate in the lovable true end.

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Likable on its principles, the story of Fate Extella is a little less exciting in the way it’s told : its structure is basically repetitive and vary only in the very last chapter, which is more interesting to follow. But before it, you can’t help thinking you’re doing the same game 3 times with 3 different characters. Note that purely narrative part are quite long (you often spend more time between chapters than playing) with lots of raw text in the middle of dialogs. In doing so, Fate Extella gets back to its roots of visual novel, even at risk of annoying players eager to enter the fray. It remains that those sequences have a strong poetic tone and excellent writing. A good read, but here again they could have made it more concise.

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Besides that, dialogs still a have a strong sense of humor : driven by their unstoppable love for the main character and their own rivalry, Nero and Tamamo will keep making a fool of each other or come up with hilarious strange words. Their behavior is clearly over-the-top and lives up to the craziest JRPGs. Strangely, this wacky talk balanced by very sophisticated language, with complex use of Japanese kanjis and rare vocabulary. Once more, the redundancy of situations can be boring.

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The combat area in Fate Extella is divided in several little sectors. The rules are pretty simple : you have to take a set number of sectors to make the boss appear. Once you’ve defeated him, the level is cleared. To make a sector your own, you first have to sweep dozens of basic (but sometimes threatening) enemies to make “aggressors” come down. Those much tougher entities are the guardians of the sector : you have to destroy three or more to secure the sector.

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But that is easier said than done, because the opposing side isn’t going to stay idle while you march on its soil. Foes counterattack at every occasion, harass your sectors relentlessly and can even invade them from afar by devices called “plants”. Those strange UFOs can indeed send enemy troops from and to any part of map. You therefore have to eliminate them in priority, even it that means going all the way to the other side of the map. Thanks to those powerful means, opponents progress very quickly and your sectors are in a constant state of hemorrhage. Besides, enemy heroes will regularly stand on your way, slowing you down. Fate Extella is an action game with permanent pressure, because you always play on the brink of defeat! The game won’t even hesitate to throw you on map controlled 90% by the enemy, where surrender is a question of minutes! Up to the player to rush towards key-sectors and unleash his fighting spirit. Sensation are guaranteed.

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Your arsenal of combos rely on variations of square and triangle buttons, a bit like Senran Kagura Estival Versus in fact. The good thing is that it ensure a good variety in gameplay while keeping the game very accessible. The same pattern being applied to every character, you can switch between stories without having to learn everything again. However, the three main heroines do have a fighting style of their own : Nero prefers shield/sword combos, Tamamo casts fire/ice/wind spells, while Altella boasts the most impressive combos with her polymorphic rainbow blade. To allow faster progression, each character has 3 trump cards.

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Extella maneuver is a series of blows targeting every foe in the vicinity : it’s useful to take out several aggressors at the same time. Moondrive is a transformation that makes you temporarily invincible and the hôgu, the most powerful capacity and the one that makes the most impressive cut-scenes, blows everything in a sector. Even if you master the use of those abilities, victory is far from certain but you do keep the experience gained after losing. This way, missions become gradually less difficult, so that no one gets stuck. The boss characters, of seriously dumb AI, are still extremely disappointing. On the minus side, changing characters in the story is very limited, since you can switch to the current lieutenant and no one else. A bit of variety would have been welcomed here.

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So we’re definitely happy to have side-stories for every character. «Story» might be a little exaggerated since the actual scenario is thin. Elizabeth’s stands out though, because her story is really fun and draws the best of her yandere personality : she will finally fulfill her evil ambitions and crush her rivals. This mode is a good occasion to fully enjoy the cast, not to mention that secondary characters’ movesets are as good as the main ones.

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Combos and skills are original and varied. Jeanne d’Arc for example fight with a spear with a large flag on the top of it, also drawing on her knight sword from time to time. The holy maiden however heavily relies on her hôgu, considerably more powerful than any other and which, reference to History, costs her one life. Seriously challenging, those side-stories are a clever way to enhance to general value of the game.

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If Marvelous’s technical mastery on PSVita needed further proof, Fate Extella is more evidence that the publisher take handheld fans seriously. Despite numerous elements and lot of movement on screen, the framerate knows no problem on PSVita. In fact, the game pixelates slightly to keep framerate stable at any time. A drawback for greater good, easily forgivable since character modeling is quite above average.

Fate Extella is a fun and intense action game making clever use of the series. With a rich array of characters and lots of storytelling, it adds a lot to the Fate universe and offers fans a thrilling way to experience the passion despite redundancies here and there.

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